Animate a series of images with an image overlay.
Use case
An image overlay is useful for displaying fast and dynamic images; for example, rendering real-time sensor data captured from a drone. Each frame from the drone becomes a static image which is updated on the fly as the data is made available.
How to use the sample
The application loads a map of the Southwestern United States. Tap the "Start" or "Stop" button to toggle the radar animation. Use the drop down menu to select how quickly the animation plays. Move the slider to change the opacity of the image overlay.
How it works
- Create an
ImageOverlay
and add it to theSceneView
. - Set up a timer with an initial interval time of 17ms, which will display approximately 60
ImageFrame
s per second. - On every tick of the timer, add the next image frame to the image overlay.
Relevant API
- ImageFrame
- ImageOverlay
- SceneView
About the data
These radar images were captured by the US National Weather Service (NWS). They highlight the Pacific Southwest sector which is made up of part the western United States and Mexico. For more information visit the National Weather Service website.
Additional information
The supported image formats are GeoTIFF, TIFF, JPEG, and PNG. ImageOverlay
does not support the rich processing and rendering capabilities of a RasterLayer
. Use Raster
and RasterLayer
for static image rendering, analysis, and persistence.
This sample uses the GeoViewCompose Toolkit module to implement a Composable MapView.
Tags
3d, animation, drone, dynamic, image frame, image overlay, real time, rendering
Sample Code
/* Copyright 2024 Esri
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.esri.arcgismaps.sample.animateimageswithimageoverlay.components
import android.app.Application
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableFloatStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.viewModelScope
import com.arcgismaps.geometry.Envelope
import com.arcgismaps.geometry.Point
import com.arcgismaps.geometry.SpatialReference
import com.arcgismaps.mapping.ArcGISScene
import com.arcgismaps.mapping.BasemapStyle
import com.arcgismaps.mapping.Viewpoint
import com.arcgismaps.mapping.view.Camera
import com.arcgismaps.mapping.view.ImageFrame
import com.arcgismaps.mapping.view.ImageOverlay
import com.esri.arcgismaps.sample.animateimageswithimageoverlay.R
import com.esri.arcgismaps.sample.sampleslib.components.MessageDialogViewModel
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import java.io.File
import java.util.Timer
import kotlin.concurrent.fixedRateTimer
class AnimateImagesWithImageOverlayViewModel(application: Application) : AndroidViewModel(application) {
private val provisionPath: String by lazy {
application.getExternalFilesDir(null)?.path.toString() + File.separator + application.getString(
R.string.animate_images_with_image_overlay_app_name
)
}
// Get the folder path containing all the image overlays
private val filePath = "$provisionPath/PacificSouthWest"
var opacity by mutableFloatStateOf(1.0f)
private set
fun updateOpacity(opacityFromSlider: Float) {
opacity = opacityFromSlider
imageOverlay.opacity = opacity
}
val fpsOptions = listOf(60, 30, 15)
private val _fps = MutableStateFlow(fpsOptions[1])
val fps = _fps.asStateFlow()
fun updateFpsOption(fpsIndex: Int) {
_fps.value = fpsOptions[fpsIndex]
}
var isStarted by mutableStateOf(true)
private set
fun updateIsStarted(isStartedFromButton: Boolean) {
isStarted = isStartedFromButton
toggleAnimationTimer()
}
// Create an envelope of the pacific southwest sector for displaying the image frame
private val pointForImageFrame = Point(
x = -120.0724,
y = 35.1310,
spatialReference = SpatialReference.wgs84()
)
private val pacificSouthwestEnvelope = Envelope(
center = pointForImageFrame,
width = 15.0958,
height = -14.3770
)
// Create a scene with the dark gray basemap and elevation source
val arcGISScene by mutableStateOf(ArcGISScene(BasemapStyle.ArcGISDarkGray).apply {
// Create a camera, looking at the pacific southwest sector
val observationPoint = Point(-116.621, 24.7773, 856977.0)
val camera = Camera(observationPoint, 353.994, 48.5495, 0.0)
initialViewpoint = Viewpoint(pacificSouthwestEnvelope, camera)
})
// Create a message dialog view model for handling error messages
val messageDialogVM = MessageDialogViewModel()
// Keep track of the list of image frames added in cache
private var imageFrames = mutableListOf<ImageFrame>()
// Keep track of the image frame currently in view
private var imageFrameIndex = 0
// Timer task to customize frame rates
private var timer: Timer? = null
var imageOverlay = ImageOverlay()
private set
init {
// Get the image files from local storage
(File(filePath).listFiles())?.sorted()?.forEach { imageFile ->
// Create an image with the given path and use it to create an image frame
val imageFrame = ImageFrame(imageFile.path, pacificSouthwestEnvelope)
imageFrames.add(imageFrame)
}
// Set the initial image frame to image overlay
imageOverlay.imageFrame = imageFrames[imageFrameIndex]
viewModelScope.launch {
arcGISScene.load().onFailure { error ->
messageDialogVM.showMessageDialog(
"Failed to load map",
error.message.toString()
)
}
// On changes to the fps, create a new timer
_fps.collect {
if (isStarted) {
createNewTimer()
}
}
}
// Start the animation timer
createNewTimer()
}
/**
* Create a new image frame from the image at the current index and add it to the image overlay.
*/
private fun addNextImageFrameToImageOverlay() {
// Set image frame to image overlay
imageOverlay.imageFrame = imageFrames[imageFrameIndex]
// Increment the index to keep track of which image to load next
imageFrameIndex++
// Reset index once all files have been loaded
if (imageFrameIndex == imageFrames.size)
imageFrameIndex = 0
}
/**
* Create a new timer for the given period which repeatedly calls [addNextImageFrameToImageOverlay]..
*/
private fun createNewTimer() {
// Get the current period from the fps state flow
val period = when (_fps.value) {
60 -> 17 // 1000ms/17 = 60 fps
30 -> 33 // 1000ms/33 = 30 fps
15 -> 67 // 1000ms/67 = 15 fps
else -> 0
}
// Cancel any timers that might be running
timer?.cancel()
timer = null
// Create a new timer with the given period
timer = fixedRateTimer("Image overlay timer", period = period.toLong()) {
addNextImageFrameToImageOverlay()
}
}
/**
* Toggles starting and stopping the timer on button tap.
*/
private fun toggleAnimationTimer() {
timer?.let {
// Cancel any running timer
timer?.cancel()
timer = null
// Change the start/stop button to "start"
isStarted = false
} ?: run {
createNewTimer()
// Change the start/stop button to "stop"
isStarted = true
}
}
}