Convex hull list

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Generate convex hull polygon(s) from multiple input geometries.

Image of convex hull list

Use case

Creating a convex hull allows for analysis to define the polygon with the least possible perimeter that encloses a group of geometric shapes. As a visual analogy, consider a set of nails in a board where the convex hull is a rubber band stretched around the outermost nails.

How to use the sample

Tap the 'Create Convex Hull' button to create convex hull(s) from the polygon graphics. If the 'Union' checkbox is checked, the resulting output will be one polygon being the convex hull for the two input polygons. If the 'Union' checkbox is un-checked, the resulting output will have two convex hull polygons - one for each of the two input polygons. Tap the 'Reset' button to start over.

How it works

  1. Create an Map and display it in a MapView.
  2. Create two input polygon graphics and add them to a GraphicsOverlay.
  3. Call GeometryEngine.ConvexHull(inputGeometries, boolean), specifying a list of geometries for which to generate the convex hull. Set the boolean parameter to true to generate a convex hull for the union of the geometries. Set it to false to create a convex hull for each individual geometry.
  4. Loop through the returned geometries and add them as graphics for display on the map.

Relevant API

  • GeometryEngine.ConvexHull
  • Graphic.ZIndex
  • GraphicsOverlay

Tags

analysis, geometry, outline, perimeter, union

Sample Code

ConvexHullList.cs
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// Copyright 2018 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using System;
using System.Collections.Generic;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using Foundation;
using UIKit;

namespace ArcGISRuntime.Samples.ConvexHullList
{
    [Register("ConvexHullList")]
    [ArcGISRuntime.Samples.Shared.Attributes.Sample(
        name: "Convex hull list",
        category: "Geometry",
        description: "Generate convex hull polygon(s) from multiple input geometries.",
        instructions: "Tap the 'Create Convex Hull' button to create convex hull(s) from the polygon graphics. If the 'Union' checkbox is checked, the resulting output will be one polygon being the convex hull for the two input polygons. If the 'Union' checkbox is un-checked, the resulting output will have two convex hull polygons - one for each of the two input polygons. Tap the 'Reset' button to start over.",
        tags: new[] { "analysis", "geometry", "outline", "perimeter", "union" })]
    public class ConvexHullList : UIViewController
    {
        // Hold references to UI controls.
        private MapView _myMapView;
        private UIBarButtonItem _convexHullButton;

        // Graphics overlay to display the graphics.
        private GraphicsOverlay _graphicsOverlay;

        // Graphic that represents polygon1.
        private Graphic _polygonGraphic1;

        // Graphic that represents polygon2.
        private Graphic _polygonGraphic2;

        public ConvexHullList()
        {
            Title = "Convex hull list";
        }

        private void Initialize()
        {
            // Create and show a map with a topographic basemap.
            _myMapView.Map = new Map(BasemapStyle.ArcGISTopographic);

            // Create a graphics overlay to hold the various graphics.
            _graphicsOverlay = new GraphicsOverlay();

            // Add the created graphics overlay to the MapView.
            _myMapView.GraphicsOverlays.Add(_graphicsOverlay);

            // Create a simple line symbol for the outline for the two input polygon graphics.
            SimpleLineSymbol polygonsSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,
                System.Drawing.Color.Blue, 4);

            // Create the color that will be used for the fill of the two input polygon graphics. It will be a
            // semi -transparent, blue color.
            System.Drawing.Color polygonsFillColor = System.Drawing.Color.FromArgb(34, 0, 0, 255);

            // Create the simple fill symbol for the two input polygon graphics - comprised of a fill style, fill
            // color and outline.
            SimpleFillSymbol polygonsSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, polygonsFillColor,
                polygonsSimpleLineSymbol);

            // Create the graphic for polygon1 - comprised of a polygon shape and fill symbol.
            _polygonGraphic1 = new Graphic(CreatePolygon1(), polygonsSimpleFillSymbol)
            {
                // Set the Z index for the polygon1 graphic so that it appears above the convex hull graphic(s) added later.
                ZIndex = 1
            };

            // Add the polygon1 graphic to the graphics overlay collection.
            _graphicsOverlay.Graphics.Add(_polygonGraphic1);

            // Create the graphic for polygon2 - comprised of a polygon shape and fill symbol.
            _polygonGraphic2 = new Graphic(CreatePolygon2(), polygonsSimpleFillSymbol)
            {
                // Set the Z index for the polygon2 graphic so that it appears above the convex hull graphic(s) added later.
                ZIndex = 1
            };

            // Add the polygon2 graphic to the graphics overlay collection.
            _graphicsOverlay.Graphics.Add(_polygonGraphic2);
        }

        private Polygon CreatePolygon1()
        {
            // Create a point collection that represents polygon1. Use the same spatial reference as the underlying base map.
            PointCollection pointCollection1 = new PointCollection(SpatialReferences.WebMercator)
            {
                // Add all of the polygon1 boundary map points to the point collection.
                new MapPoint(-4983189.15470412, 8679428.55774286),
                new MapPoint(-5222621.66664186, 5147799.00666126),
                new MapPoint(-13483043.3284937, 4728792.11077023),
                new MapPoint(-13273539.8805482, 2244679.79941622),
                new MapPoint(-5372266.98660294, 2035176.3514707),
                new MapPoint(-5432125.11458738, -4100281.76693377),
                new MapPoint(-2469147.7793579, -4160139.89491821),
                new MapPoint(-1900495.56350578, 2035176.3514707),
                new MapPoint(2768438.41928007, 1975318.22348627),
                new MapPoint(2409289.65137346, 5477018.71057565),
                new MapPoint(-2409289.65137346, 5387231.518599),
                new MapPoint(-2469147.7793579, 8709357.62173508)
            };

            // Return a polyline geometry from the point collection.
            return new Polygon(pointCollection1);
        }

        private Polygon CreatePolygon2()
        {
            // Create a point collection that represents polygon2. Use the same spatial reference as the underlying base map.
            PointCollection pointCollection2 = new PointCollection(SpatialReferences.WebMercator)
            {
                // Add all of the polygon2 boundary map points to the point collection.
                new MapPoint(5993520.19456882, -1063938.49607736),
                new MapPoint(3085421.63862418, -1383120.04490055),
                new MapPoint(3794713.96934239, -2979027.78901651),
                new MapPoint(6880135.60796657, -4078430.90162972),
                new MapPoint(7092923.30718203, -2837169.32287287),
                new MapPoint(8617901.81822617, -2092412.37561875),
                new MapPoint(6986529.4575743, 354646.16535905),
                new MapPoint(5319692.48038653, 1205796.96222089)
            };

            // Return a polyline geometry from the point collection.
            return new Polygon(pointCollection2);
        }

        private void CreateConvexHull(bool union)
        {
            // Reset the sample state.
            // - Clear all existing graphics.
            _graphicsOverlay.Graphics.Clear();
            // - Add the polygons.
            _graphicsOverlay.Graphics.Add(_polygonGraphic1);
            _graphicsOverlay.Graphics.Add(_polygonGraphic2);

            try
            {
                // Add the geometries of the two polygon graphics to a list of geometries. It will be used as the 1st
                // input parameter of the GeometryEngine.ConvexHull function.
                List<Geometry> inputGeometryList = new List<Geometry>
                {
                    _polygonGraphic1.Geometry,
                    _polygonGraphic2.Geometry
                };

                // Get the returned result from the convex hull operation. When unionBool = true there will be one returned
                // polygon, when unionBool = false there will be one convex hull returned per input geometry.
                foreach (Geometry oneGeometry in GeometryEngine.ConvexHull(inputGeometryList, union))
                {
                    // Create a simple line symbol for the outline of the convex hull graphic(s).
                    SimpleLineSymbol convexHullSimpleLineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid,
                        System.Drawing.Color.Red, 10);

                    // Create the simple fill symbol for the convex hull graphic(s) - comprised of a fill style, fill
                    // color and outline. It will be a hollow (i.e.. see-through) polygon graphic with a thick red outline.
                    SimpleFillSymbol convexHullSimpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Null,
                        System.Drawing.Color.Red, convexHullSimpleLineSymbol);

                    // Create the graphic for the convex hull(s) - comprised of a polygon shape and fill symbol.
                    Graphic convexHullGraphic = new Graphic(oneGeometry, convexHullSimpleFillSymbol)
                    {
                        // Set the Z index for the convex hull graphic(s) so that they appear below the initial input graphics
                        // added earlier (polygon1 and polygon2).
                        ZIndex = 0
                    };

                    // Add the convex hull graphic to the graphics overlay collection.
                    _graphicsOverlay.Graphics.Add(convexHullGraphic);
                }
            }
            catch (Exception ex)
            {
                // Display an error message if there is a problem generating convex hull operation.
                UIAlertController alertController = UIAlertController.Create("Geometry Engine Failed!", ex.Message, UIAlertControllerStyle.Alert);
                alertController.AddAction(UIAlertAction.Create("OK", UIAlertActionStyle.Default, null));
                PresentViewController(alertController, true, null);
            }
        }

        private void CreateConvexHull_Click(object sender, EventArgs e)
        {
            // Prompt for the type of convex hull to create.
            UIAlertController unionAlert = UIAlertController.Create("Create convex hull", "Choose whether the convex hull should be unioned; if not, two convex hulls will be created.", UIAlertControllerStyle.Alert);
            unionAlert.AddAction(UIAlertAction.Create("Union", UIAlertActionStyle.Default, action => CreateConvexHull(true)));
            unionAlert.AddAction(UIAlertAction.Create("Don't union", UIAlertActionStyle.Default, action => CreateConvexHull(false)));

            // Show the alert.
            PresentViewController(unionAlert, true, null);
        }

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
            Initialize();
        }

        public override void LoadView()
        {
            // Create the views.
            View = new UIView {BackgroundColor = ApplicationTheme.BackgroundColor};

            _myMapView = new MapView();
            _myMapView.TranslatesAutoresizingMaskIntoConstraints = false;

            _convexHullButton = new UIBarButtonItem();
            _convexHullButton.Title = "Create convex hull";

            UIToolbar toolbar = new UIToolbar();
            toolbar.TranslatesAutoresizingMaskIntoConstraints = false;
            toolbar.Items = new[]
            {
                new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace),
                _convexHullButton,
                new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace)
            };

            // Add the views.
            View.AddSubviews(_myMapView, toolbar);

            // Lay out the views.
            NSLayoutConstraint.ActivateConstraints(new[]
            {
                _myMapView.TopAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.TopAnchor),
                _myMapView.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
                _myMapView.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor),
                _myMapView.BottomAnchor.ConstraintEqualTo(toolbar.TopAnchor),

                toolbar.BottomAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.BottomAnchor),
                toolbar.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
                toolbar.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor),
            });
        }

        public override void ViewWillAppear(bool animated)
        {
            base.ViewWillAppear(animated);

            // Subscribe to events.
            _convexHullButton.Clicked += CreateConvexHull_Click;
        }

        public override void ViewDidDisappear(bool animated)
        {
            base.ViewDidDisappear(animated);

            // Unsubscribe from events, per best practice.
            _convexHullButton.Clicked -= CreateConvexHull_Click;
        }
    }
}

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