Viewshed for camera

View inAndroidFormsUWPWPFWinUIiOSView on GitHub

Analyze the viewshed for a camera. A viewshed shows the visible and obstructed areas from an observer's vantage point.

Image of viewshed for camera

Use case

A viewshed analysis is a type of visual analysis you can perform on a scene. The viewshed aims to answer the question 'What can I see from a given location?'. The output is an overlay with two different colors - one representing the visible areas (green) and the other representing the obstructed areas (red).

How to use the sample

The sample will start with a viewshed created from the initial camera location, so only the visible (green) portion of the viewshed will be visible. Move around the scene to see the obstructed (red) portions. Tap the button to update the viewshed to the current camera position.

How it works

  1. Create a LocationViewshed, passing in a Camera and a min/max distance.
  2. Update the viewshed using viewshed.UpdateFromCamera().

Relevant API

  • AnalysisOverlay
  • Scene
  • IntegratedMeshLayer
  • ArcGISTiledElevationSource
  • Camera
  • LocationViewshed
  • SceneView

About the data

The scene shows an integrated mesh layer of Girona, Spain with the World Elevation source image service both hosted on ArcGIS Online.

Tags

3D, integrated mesh, Scene, viewshed, visibility analysis

Sample Code

ViewshedCamera.cs
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
// Copyright 2021 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.

using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI.Controls;
using Esri.ArcGISRuntime.UI.GeoAnalysis;
using Foundation;
using System;
using UIKit;

namespace ArcGISRuntime.Samples.ViewshedCamera
{
    [Register("ViewshedCamera")]
    [ArcGISRuntime.Samples.Shared.Attributes.Sample(
        name: "Viewshed for camera",
        category: "Analysis",
        description: "Analyze the viewshed for a camera. A viewshed shows the visible and obstructed areas from an observer's vantage point. ",
        instructions: "The sample will start with a viewshed created from the initial camera location, so only the visible (green) portion of the viewshed will be visible. Move around the scene to see the obstructed (red) portions. Tap the button to update the viewshed to the current camera position.",
        tags: new[] { "3D", "Scene", "integrated mesh", "viewshed", "visibility analysis" })]
    public class ViewshedCamera : UIViewController
    {
        // Hold references to UI controls.
        private SceneView _mySceneView;
        private UIBarButtonItem _updateViewshedButton;

        // URL for a scene service of buildings in Girona.
        private string _gironaMeshUrl = "https://tiles.arcgis.com/tiles/z2tnIkrLQ2BRzr6P/arcgis/rest/services/Girona_Spain/SceneServer";

        // URL for an image service to use as an elevation source.
        private string _elevationSourceUrl = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";

        // Location viewshed analysis to show visible and obstructed areas from the camera.
        private LocationViewshed _viewshedForCamera;

        public ViewshedCamera()
        {
            Title = "Viewshed from camera";
        }

        private void Initialize()
        {
            // Create a new Scene with an imagery basemap.
            Scene myScene = new Scene(BasemapStyle.ArcGISImageryStandard);

            // Create a scene layer to show buildings in the Scene
            IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(_gironaMeshUrl));
            myScene.OperationalLayers.Add(meshLayer);

            // Create an elevation source for the Scene.
            myScene.BaseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(_elevationSourceUrl))); ;

            // Add the Scene to the SceneView.
            _mySceneView.Scene = myScene;

            // Set the viewpoint with a new camera focused on the cathedral in Girona.
            Camera observerCamera = new Camera(new MapPoint(2.82691, 41.985, 124.987, SpatialReferences.Wgs84), 332.131, 82.4732, 0.0);
            _mySceneView.SetViewpointCameraAsync(observerCamera);

            // Create a LocationViewshed analysis using the camera as the observer.
            _viewshedForCamera = new LocationViewshed(observerCamera, 1, 1000);

            // Create an analysis overlay to contain the viewshed analysis results.
            AnalysisOverlay viewshedOverlay = new AnalysisOverlay();

            // Add the location viewshed analysis to the analysis overlay, then add the overlay to the scene view.
            viewshedOverlay.Analyses.Add(_viewshedForCamera);
            _mySceneView.AnalysisOverlays.Add(viewshedOverlay);
        }

        private void UpdateObserverWithCamera(object sender, EventArgs e)
        {
            // Use the current camera to update the observer for the location viewshed analysis.
            _viewshedForCamera.UpdateFromCamera(_mySceneView.Camera);
        }

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
            Initialize();
        }

        public override void LoadView()
        {
            // Create the views.
            View = new UIView { BackgroundColor = ApplicationTheme.BackgroundColor };

            _mySceneView = new SceneView();
            _mySceneView.TranslatesAutoresizingMaskIntoConstraints = false;

            _updateViewshedButton = new UIBarButtonItem();
            _updateViewshedButton.Title = "Viewshed from here";

            UIToolbar toolbar = new UIToolbar();
            toolbar.TranslatesAutoresizingMaskIntoConstraints = false;
            toolbar.Items = new[]
            {
                new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace),
                _updateViewshedButton,
                new UIBarButtonItem(UIBarButtonSystemItem.FlexibleSpace)
            };

            // Add the views.
            View.AddSubviews(_mySceneView, toolbar);

            // Lay out the views.
            NSLayoutConstraint.ActivateConstraints(new[]
            {
                _mySceneView.TopAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.TopAnchor),
                _mySceneView.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
                _mySceneView.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor),
                _mySceneView.BottomAnchor.ConstraintEqualTo(toolbar.TopAnchor),

                toolbar.BottomAnchor.ConstraintEqualTo(View.SafeAreaLayoutGuide.BottomAnchor),
                toolbar.LeadingAnchor.ConstraintEqualTo(View.LeadingAnchor),
                toolbar.TrailingAnchor.ConstraintEqualTo(View.TrailingAnchor)
            });
        }

        public override void ViewWillAppear(bool animated)
        {
            base.ViewWillAppear(animated);

            // Subscribe to events.
            _updateViewshedButton.Clicked += UpdateObserverWithCamera;
        }

        public override void ViewDidDisappear(bool animated)
        {
            base.ViewDidDisappear(animated);

            // Unsubscribe from events, per best practice.
            _updateViewshedButton.Clicked -= UpdateObserverWithCamera;
        }
    }
}

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.