Style a feature layer

Learn how to apply renderers and label definitions to a feature layer based on attribute values.

style a feature layer

Applications can display feature layer data with different styles to enhance the visualization. The type of Renderer you choose depends on your application. A SimpleRenderer applies the same symbol to all features, a UniqueValueRenderer applies a different symbol to each unique attribute value, and a ClassBreaksRenderer applies a symbol to a range of numeric values. Renderers are responsible for accessing the data and applying the appropriate symbol to each feature when the layer draws. You can also use a LabelDefinition to show attribute information for features. Visit the Styles and data visualization documentation to learn more about styling layers.

You can also author, style and save web maps, web scenes, and layers as portal items and then add them to the map in your application. Visit the following tutorials to learn more about adding portal items.

In this tutorial, you will apply different renderers to enhance the visualization of three feature layers with data for the Santa Monica Mountains: Trailheads with a single symbol, Trails based on elevation change and bike use, and Parks and Open Spaces based on the type of park.

Prerequisites

Before starting this tutorial:

  1. You need an ArcGIS Location Platform or ArcGIS Online account.

  2. Your system meets the system requirements.

  3. The ArcGIS Maps SDK for Qt, version 200.6.0 or later is installed.

  4. The Qt 6.5.6 software development framework is installed.

Steps

Open the project in Qt Creator

  1. To start this tutorial, complete the Display a map tutorial or download and unzip the solution.

  2. Open the Display_a_map project in Qt Creator.

  3. If you downloaded the solution, get an access token and set the API key.

Add needed classes and declarations

  1. In the Projects window, open the Headers folder. Open the Display_a_map.h file.

  2. Add the LabelDefinition and FeatureLayer classes to the namespace.

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    namespace Esri::ArcGISRuntime {
    class Map;
    class MapQuickView;
    
    class LabelDefinition;
    class FeatureLayer;
    
  3. Add the declarations for methods you will create.

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    private:
      Esri::ArcGISRuntime::MapQuickView* mapView() const;
      void setMapView(Esri::ArcGISRuntime::MapQuickView* mapView);
    
      void setupViewpoint();
    
      void addOpenSpaceLayer();
      void addTrailsLayer();
      void addNoBikeTrailsLayer();
      void addBikeOnlyTrailsLayer();
      void addTrailheadsLayer();
      Esri::ArcGISRuntime::FeatureLayer* addFeatureLayer(const QUrl& url);
      Esri::ArcGISRuntime::LabelDefinition* makeLabelDefinition();
    
    Expand
  4. Save and close the file.

Create a function to add a feature layer

A feature layer can be added from a feature service hosted in ArcGIS Online. Each feature layer contains features with a single geometry type (point, line, or polygon), and a set of attributes. Once added to the map, feature layers can be symbolized, styled, and labeled in a variety of ways.

Next, you will create a helper method to add a layer to the map's collection of operational layers. You will use this helper method throughout the tutorial as you add and symbolize various layers.

  1. Add include statements to access the classes that will be used.

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    #include "Display_a_map.h"
    #include "Map.h"
    #include "MapTypes.h"
    #include "MapQuickView.h"
    #include "Point.h"
    #include "SpatialReference.h"
    #include <QFuture>
    #include "Viewpoint.h"
    
    #include "FeatureLayer.h"
    #include "ServiceFeatureTable.h"
    #include "LayerListModel.h"
    
  2. Add a helper method named addFeatureLayer() that takes a feature service URL as an argument.

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    void Display_a_map::setupViewpoint()
    {
        const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
        const Viewpoint viewpoint(center, 100000.0);
        m_mapView->setViewpointAsync(viewpoint);
    
    }
    
    // Create a new function that creates a feature layer and appends it to the operational layers and the m_map.
    FeatureLayer* Display_a_map::addFeatureLayer(const QUrl& url)
    {
        ServiceFeatureTable* serviceFeatureTable = new ServiceFeatureTable(url, this);
        FeatureLayer* featureLayer = new FeatureLayer(serviceFeatureTable, this);
        m_map->operationalLayers()->append(featureLayer);
        return featureLayer;
    }
    

Add a layer with a unique value renderer

Create a method that creates a variable to store a feature service URL. Create a Parks and Open Spaces feature layer using that variable and then apply a different symbol for each type of park area displayed.

  1. Add include statements to access the classes that will be used.

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    #include "FeatureLayer.h"
    #include "ServiceFeatureTable.h"
    #include "LayerListModel.h"
    
    #include "SymbolTypes.h"
    #include "UniqueValue.h"
    #include <QUrl>
    #include "SimpleFillSymbol.h"
    #include "UniqueValueRenderer.h"
    
  2. Add a new method named addOpenSpaceLayer(), after the newly added addFeatureLayer() method.

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    void Display_a_map::addOpenSpaceLayer()
    {
        // Create a parks and open spaces feature layer.
        QUrl parksAndOpenSpacesQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/ArcGIS/rest/services/Parks_and_Open_Space/FeatureServer/0");
        FeatureLayer* featureLayer = addFeatureLayer(parksAndOpenSpacesQUrl);
    
        // Create fill symbols.
        SimpleFillSymbol* purpleFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("purple"), this);
        SimpleFillSymbol* greenFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("green"), this);
        SimpleFillSymbol* blueFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("blue"), this);
        SimpleFillSymbol* redFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor("red"), this);
    
        // Create a unique value for natural areas, regional open spaces, local parks & regional recreation parks.
        UniqueValue* naturalAreas = new UniqueValue("Natural Areas", "Natural Areas", {"Natural Areas"}, purpleFillSymbol, this);
        UniqueValue* regionalOpenSpace = new UniqueValue("Regional Open Space", "Regional Open Space", {"Regional Open Space"}, greenFillSymbol, this);
        UniqueValue* localPark = new UniqueValue("Local Park", "Local Park", {"Local Park"}, blueFillSymbol, this);
        UniqueValue* regionalRecreationPark = new UniqueValue("Regional Recreation Park", "Regional Recreation Park",
                                                              {"Regional Recreation Park"}, redFillSymbol, this);
    
        // Create and assign a unique value renderer to the feature layer.
        UniqueValueRenderer* openSpacesUniqueValueRenderer = new UniqueValueRenderer("Open Spaces", nullptr, {"TYPE"},
                                                                                     {naturalAreas, regionalOpenSpace, localPark, regionalRecreationPark }, this);
        featureLayer->setRenderer(openSpacesUniqueValueRenderer);
    
        // Set the layer opacity to semi-transparent.
        featureLayer->setOpacity(0.25f);
    }
    
  3. Update setupViewpoint() to call the new addOpenSpaceLayer() method.

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    void Display_a_map::setupViewpoint()
    {
        const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
        const Viewpoint viewpoint(center, 100000.0);
        m_mapView->setViewpointAsync(viewpoint);
    
        addOpenSpaceLayer();
    
  4. Press Ctrl + R to run the app.

When the app opens, Parks and Open Spaces feature layer is added to the map. The map displays the different types of parks and open spaces with four unique symbols.

Add a layer with a class breaks renderer

Create a method to apply a different symbol for each of the five ranges of elevation gain to the Trails feature layer.

  1. Add include statements to access the classes that will be used.

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    #include "SymbolTypes.h"
    #include "UniqueValue.h"
    #include <QUrl>
    #include "SimpleFillSymbol.h"
    #include "UniqueValueRenderer.h"
    
    #include "SimpleLineSymbol.h"
    #include <QList>
    #include "ClassBreaksRenderer.h"
    
  2. Add a global QUrl variable for the trails feature service.

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    MapQuickView* Display_a_map::mapView() const
    {
        return m_mapView;
    }
    
    QUrl trailsQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trails/FeatureServer/0");
    
  3. Add a new method named addTrailsLayer().

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    void Display_a_map::addTrailsLayer()
    {
        FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
        // Create five line symbols to display class breaks.
        SimpleLineSymbol* firstClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 3, this);
        SimpleLineSymbol* secondClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 4, this);
        SimpleLineSymbol* thirdClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 5, this);
        SimpleLineSymbol* fourthClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 6, this);
        SimpleLineSymbol* fifthClassSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("purple"), 7, this);
    
        // Create five class breaks.
        ClassBreak* firstClassBreak = new ClassBreak("Under 500", "0 - 500", 0.0, 500.0, firstClassSymbol, this);
        ClassBreak* secondClassBreak = new ClassBreak("501 to 1000", "501 - 1000", 501.0, 1000.0, secondClassSymbol, this);
        ClassBreak* thirdClassBreak = new ClassBreak("1001 to 1500", "1001 - 1500", 1001.0, 1500.0, thirdClassSymbol, this);
        ClassBreak* fourthClassBreak = new ClassBreak("1501 to 2000", "1501 - 2000", 1501.0, 2000.0, fourthClassSymbol, this);
        ClassBreak* fifthClassBreak = new ClassBreak("2001 to 2300", "2001 to 2300", 2001.0, 2300.0, fifthClassSymbol, this);
        QList<ClassBreak*> elevationBreaks = {firstClassBreak, secondClassBreak, thirdClassBreak, fourthClassBreak, fifthClassBreak};
    
        // Create and assign a class breaks renderer to the feature layer.
        ClassBreaksRenderer* elevationClassBreaksRenderer = new ClassBreaksRenderer("ELEV_GAIN", elevationBreaks, this);
        featureLayer->setRenderer(elevationClassBreaksRenderer);
    
        // Set the layer opacity to semi-transparent.
        featureLayer->setOpacity(0.75);
    }
    
  4. Update setupViewpoint() to call the new addTrailsLayer() method.

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    void Display_a_map::setupViewpoint()
    {
        const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
        const Viewpoint viewpoint(center, 100000.0);
        m_mapView->setViewpointAsync(viewpoint);
    
        addOpenSpaceLayer();
    
        addTrailsLayer();
    
  5. Press Ctrl + R to run the app.

When the app opens, the Trails feature layer is added to the map. The map displays trails with different symbols depending on trail elevation.

Add layers that leverage definition expressions

You can use a definition expression to define a subset of features to display. Features that do not meet the expression criteria are not displayed by the layer. In the following steps, you will create two methods that use a definition expression to apply a symbol to a subset of features in the Trails feature layer.

  1. Add the include statement to access the additional class that will be used.

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    #include "SymbolTypes.h"
    #include "UniqueValue.h"
    #include <QUrl>
    #include "SimpleFillSymbol.h"
    #include "UniqueValueRenderer.h"
    
    #include "SimpleLineSymbol.h"
    #include <QList>
    #include "ClassBreaksRenderer.h"
    
    #include "SimpleRenderer.h"
    
  2. Add a method named addBikeOnlyTrailsLayer() with a definition expression to filter for trails that permit bikes.

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    void Display_a_map::addBikeOnlyTrailsLayer()
    {
        // Create a trails feature layer and add it to the map view.
        FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
    
        // Write a definition expression to filter for trails that permit the use of bikes.
        featureLayer->setDefinitionExpression("USE_BIKE = 'Yes'");
    
        // Create and assign a simple renderer to the feature layer.
        SimpleLineSymbol* bikeTrailSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Dot, QColor("blue"), 2, this);
        SimpleRenderer* bikeTrailRenderer = new SimpleRenderer(bikeTrailSymbol, this);
        featureLayer->setRenderer(bikeTrailRenderer);
    }
    
  3. Add another method named addNoBikeTrailsLayer() with a definition expression to filter for trails that don't allow bikes.

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    void Display_a_map::addNoBikeTrailsLayer()
    {
        // Create a trails feature layer and add it to the map view.
        FeatureLayer* featureLayer = addFeatureLayer(trailsQUrl);
    
        // Write a definition expression to filter for trails that don't permit the use of bikes.
        featureLayer->setDefinitionExpression("USE_BIKE = 'No'");
    
        // Create and assign a simple renderer to the feature layer.
        SimpleLineSymbol* noBikeTrailSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Dot, QColor("red"), 2, this);
        SimpleRenderer* noBikeTrailRenderer = new SimpleRenderer(noBikeTrailSymbol, this);
        featureLayer->setRenderer(noBikeTrailRenderer);
    }
    
  4. Update setupViewpoint() to call the new addBikeOnlyTrailsLayer() and addNoBikeTrailsLayer() methods.

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    void Display_a_map::setupViewpoint()
    {
        const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
        const Viewpoint viewpoint(center, 100000.0);
        m_mapView->setViewpointAsync(viewpoint);
    
        addOpenSpaceLayer();
    
        addTrailsLayer();
    
        addBikeOnlyTrailsLayer();
        addNoBikeTrailsLayer();
    
  5. Press Ctrl + R to run the app.

When the app opens, two Trails feature layers are added to the map. One shows where bikes are permitted and the other where they are prohibited.

Symbolize a layer with a picture symbol and label features with an attribute

Create a method to style trailheads with hiker images and labels for the Trailheads feature layer.

  1. Add the include statement to access the additional classes that will be used.

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    #include "SimpleLineSymbol.h"
    #include <QList>
    #include "ClassBreaksRenderer.h"
    
    #include "SimpleRenderer.h"
    
    #include "LabelDefinition.h"
    #include "TextSymbol.h"
    #include "ArcadeLabelExpression.h"
    #include "LabelDefinitionListModel.h"
    #include "PictureMarkerSymbol.h"
    
  2. Create a helper method named makeLabelDefinition() to define a label definition based on the trail name attribute (TRL_NAME). Also define the label placement and symbol.

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    LabelDefinition* Display_a_map::makeLabelDefinition()
    {
        // Create a new text symbol.
        TextSymbol* labelTextSymbol = new TextSymbol(this);
        labelTextSymbol->setColor(QColor("white"));
        labelTextSymbol->setSize(12.0);
        labelTextSymbol->setHaloColor (QColor("black"));
        labelTextSymbol->setHaloWidth(2.0);
        labelTextSymbol->setFontFamily("Arial");
        labelTextSymbol->setFontStyle(FontStyle::Italic);
        labelTextSymbol->setFontWeight(FontWeight::Normal);
    
        // Create a new Arcade label expression based on the field name: 'TRL_NAME'.
        ArcadeLabelExpression* labelExpression = new ArcadeLabelExpression("$feature.TRL_NAME", this);
    
        // Create and return the label definition.
        return new LabelDefinition(labelExpression, labelTextSymbol, this);
    }
    
  3. Add a method named addTrailheadsLayer(). Define a variable to store a feature service URL accessing trailheads. Then use a PictureMarkerSymbol to draw trailhead hiker images, and use the LabelDefinition created above to label each trailhead by its name.

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    void Display_a_map::addTrailheadsLayer()
    {
        // Create a ServiceFeatureTable from the URL, create a FeatureLayer, and add that to the map's operational layers.
        QUrl trailheadsQUrl("https://services3.arcgis.com/GVgbJbqm8hXASVYi/arcgis/rest/services/Trailheads/FeatureServer/0");
        FeatureLayer* featureLayer = addFeatureLayer(trailheadsQUrl);
    
        // Create a new picture marker symbol that uses the trailhead image.
        QUrl trailheadImageQUrl("https://static.arcgis.com/images/Symbols/NPS/npsPictograph_0231b.png");
        PictureMarkerSymbol* pictureMarkerSymbol = new PictureMarkerSymbol(trailheadImageQUrl, this);
        pictureMarkerSymbol->setHeight(18.0);
        pictureMarkerSymbol->setWidth(18.0);
    
        // Create a new simple renderer based on the picture marker symbol.
        SimpleRenderer* simpleRenderer = new SimpleRenderer(pictureMarkerSymbol, this);
    
        // Set the feature layer's renderer and enable labels.
        featureLayer->setRenderer(simpleRenderer);
        featureLayer->setLabelsEnabled(true);
    
        // Create the label definition.
        LabelDefinition* trailHeadsDefinition = makeLabelDefinition();
    
        // Add the label definition to the layer's label definition collection.
        featureLayer->labelDefinitions()->append(trailHeadsDefinition);
    }
    
  4. Update setupViewpoint() to call the new addTrailheadsLayer() method.

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    void Display_a_map::setupViewpoint()
    {
        const Point center(-118.80543, 34.02700, SpatialReference::wgs84());
        const Viewpoint viewpoint(center, 100000.0);
        m_mapView->setViewpointAsync(viewpoint);
    
        addOpenSpaceLayer();
    
        addTrailsLayer();
    
        addBikeOnlyTrailsLayer();
        addNoBikeTrailsLayer();
    
        addTrailheadsLayer();
    
    Expand
  5. Press Ctrl + R to run the app.

When the app opens, Trails feature layer is added to the map. The map draws a hiker icon for trails and displays the trail's name.

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:

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