Learn how to create and display a scene

Like a map
In this tutorial, you create and display a scene
The scene and code will be used as the starting point for other 3D tutorials.
Prerequisites
Before starting this tutorial:
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You need an ArcGIS Location Platform or ArcGIS Online account.
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Your system meets the system requirements.
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The ArcGIS Maps SDK for Qt, version 300.1.0 or later is installed.
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The Qt 6.8.2 software development framework or later is installed.
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The CMake build system is installed.
Set up authentication
To access the secure ArcGIS location services
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
- Users are not required to sign in.
- Requires creating an API key credential
API key credentials are an item that contains the parameters used to create and manage long-lived access tokens for API key authentication. They are a type of developer credential. with the correct privileges. - API keys
An API key is a long-lived access token created using API key credentials. They are valid for up to one year and are typically embedded directly into client applications. are long-lived access tokens. - Service usage is billed to the API key owner/developer.
- Simplest authentication method to implement.
- Recommended approach for new ArcGIS developers.
Learn more in API key authentication.
User authentication
- Users are required to sign in with an ArcGIS account
An ArcGIS account is an identity with a user type and set of privileges that can access specific ArcGIS products, tools, APIs, services, and resources. The main account types that can be used for development are an ArcGIS Location Platform account, ArcGIS Online account, and ArcGIS Enterprise account. ArcGIS Location Platform and ArcGIS Online accounts are also associated with a subscription. . - User accounts must have privilege
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. to access the ArcGIS servicesA service, also known as an ArcGIS service, is software that supports an ArcGIS REST API and provides geospatial functionality or data. A service can be hosted by Esri or in ArcGIS Enterprise. used in application. - Requires creating OAuth credentials
OAuth credentials are an item that contains parameters required to implement user authentication or app authentication, including a .client_id,client_secret, and redirect URIs. They are a type of developer credential. - Application uses a redirect URL and client ID.
- Service usage is billed to the organization of the user signed into the application.
Learn more in User authentication.
To complete this tutorial, click on the tab in the switcher below for your authentication type of choice, either API key authentication or User authentication.
Create a new API key access token
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Complete the Create an API key tutorial and create an API key with the following privilege(s)
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. :- Privileges
- Location services > Basemaps
- Privileges
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Copy and paste the API key access token into a safe location. It will be used in a later step.
Create new OAuth credentials to access the secure resources used in this tutorial.
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Complete the Create OAuth credentials for user authentication tutorial to obtain a Client ID and Redirect URL.
A
Client IDuniquely identifies your app on the authenticating server. If the server cannot find an app with the provided Client ID, it will not proceed with authentication.The
Redirect URL(also referred to as a callback url) is used to identify a response from the authenticating server when the system returns control back to your app after an OAuth login. Since it does not necessarily represent a valid endpoint that a user could navigate to, the redirect URL can use a custom scheme, such asmy-app://auth. It is important to make sure the redirect URL used in your app’s code matches a redirect URL configured on the authenticating server. -
Copy and paste the Client ID and Redirect URL into a safe location. They will be used in a later step.
All users that access this application need account privileges
Because this tutorial is the foundation (or starting point) for several other tutorials, you will want to follow one path for authentication (either API Key authentication or User authentication (via OAuth)) and use that same pattern for the other tutorials. If you wish to change authentication patterns as you move through the other tutorials you will want to complete this tutorial, Display a scene, again using the other authentication pattern.
Develop or Download
You have two options for completing this tutorial:
Option 1: Develop the code
Create a new ArcGIS Maps Qt Creator Project
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Start Qt Creator.
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In the top menu bar, click File > New Project.
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In the New Project dialog, in the left frame, under Projects, select ArcGIS. Then select the ArcGIS Maps 300.1.0 Qt Quick C++ app project template (or a later version) and click Choose. This will launch the template wizard.
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In the Project Location template, name your project Display_a_scene. You can specify your own “create in” location for where the project will be created or leave the default. Click Next.
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In the Define Build System template, keep the default choice of CMake for your build system. Click Next.
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In the Define Project Details template, give this app a description or leave as is. For the GeoView type dropdown menu, select Global 3D Scene. For the ArcGIS Online Basemap dropdown menu, select Imagery. For the ArcGIS Online Elevation dropdown menu, select Terrain 3D. Do not supply an API Key (also called an access token) at this time, leave it blank. You will do this in another step when you set your developer credentials. Click Next.
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In the Kit Selection template, check on the kit you previously set up when you installed Qt (Desktop Qt 6.8.2 MSVC2022 64bit or higher required). Click Next.
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In the Project Management template, the option to Add as a subproject to root project is only available if you have already created a root project. If you have a version control system set up, you can select it in the dropdown but it is not needed to complete this tutorial. Click Finish to complete the template wizard.
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Close any open files as a result of the creation of the new Qt project process.
Display a scene
In the project Display_a_scene > Display_a_scene > Header Files folder of Qt Creator, double-click the Display_a_scene.h file to open it. Add the declaration void setupScene(); under private:. Then save the file.
private: Esri::ArcGISRuntime::SceneQuickView* sceneView() const; void setSceneView(Esri::ArcGISRuntime::SceneQuickView* sceneView);
Esri::ArcGISRuntime::Scene* m_scene = nullptr; Esri::ArcGISRuntime::SceneQuickView* m_sceneView = nullptr;
void setupScene();
};
#endif // DISPLAY_A_SCENE_HIn the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double-click the Display_a_scene.cpp file to open it. Add the following #include statement.
#include "Display_a_scene.h"
#include "ArcGISTiledElevationSource.h"#include "ElevationSourceListModel.h"#include "MapTypes.h"
#include "Scene.h"#include "SceneQuickView.h"
#include "Surface.h"
#include <QUrl>
#include "Camera.h"Add the following line of code in the Display_a_scene constructor to call to the new method, setupScene, that you will create.
Display_a_scene::Display_a_scene(QObject* parent /* = nullptr */):
QObject(parent),
m_scene(new Scene(BasemapStyle::ArcGISImagery, this))
{
// create a new elevation source from Terrain3D rest service ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource( QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
// add the elevation source to the scene to display elevation m_scene->baseSurface()->elevationSources()->append(elevationSource);
setupScene();
}Create a new method named setupScene, at the end of the file.
void Display_a_scene::setupScene(){
}Within the setupScene() method, create an ElevationSource instance to define the base surface for the scene. An elevation source can define a surface with 3D terrain in a scene. Without an elevation source, the default globe surface is used to display the scene.
void Display_a_scene::setupScene(){
// Create an ArcGIS tiled elevation source using a QUrl to a elevation source. const QUrl elevationSource_url(QString( "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")); ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(elevationSource_url, this);
}Continuing within the setupScene() method, create a Surface instance and append the elevationSource to it.
void Display_a_scene::setupScene(){
// Create an ArcGIS tiled elevation source using a QUrl to a elevation source. const QUrl elevationSource_url(QString( "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")); ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(elevationSource_url, this);
// Create a new elevation surface and add the ArcGIS tiled elevation source. Surface* elevationSurface = new Surface(this); elevationSurface->elevationSources()->append(elevationSource);
}Concluding the code changes within the setupScene() method, set the ElevationExaggeration value (to improve elevation visibility), and then set the elevationSurface for m_scene.
void Display_a_scene::setupScene(){
// Create an ArcGIS tiled elevation source using a QUrl to a elevation source. const QUrl elevationSource_url(QString( "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")); ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(elevationSource_url, this);
// Create a new elevation surface and add the ArcGIS tiled elevation source. Surface* elevationSurface = new Surface(this); elevationSurface->elevationSources()->append(elevationSource);
// Set an exaggeration elevation and add the elevation surface to scene. elevationSurface->setElevationExaggeration(2.5); m_scene->setBaseSurface(elevationSurface);
}The next code change will be within the setSceneView(SceneQuickView* sceneView) function, to create a Camera with the given parameters. Then save the file.
// Set the view (created in QML)void Display_a_scene::setSceneView(SceneQuickView* sceneView){ if (!sceneView || sceneView == m_sceneView) { return; }
m_sceneView = sceneView; m_sceneView->setArcGISScene(m_scene);
// Create a camera and set it as the viewpoint on the scene. constexpr double latitude = 33.909; constexpr double longitude = -118.805; constexpr double altitude = 5330.0; constexpr double heading = 355.0; constexpr double pitch = 72.0; constexpr double roll = 0.0; const Camera sceneCamera(latitude, longitude, altitude, heading, pitch, roll); m_sceneView->setViewpointCameraAndWait(sceneCamera);
emit sceneViewChanged();}Set developer credentials
To allow your app users to access ArcGIS location services
For the final steps of this tutorial, click the tab below for either API key authentication or User authentication to use the correct authentication pattern to run the application.
Set the API Key
In the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double click the main.cpp file to open it. Modify the code to set the accessToken variable using your API key access token. Then save the file.
// The following methods grant an access token:
// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account. // To generate a token, a user logs in to the app with an ArcGIS account that is part of an // organization in ArcGIS Online or ArcGIS Enterprise.
// 2. API key authentication: Get a long-lived access token that gives your application access to // ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key. // Copy the API Key access token.
const QString accessToken = QString("");
if (accessToken.isEmpty()) { qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" << "you to authenticate with an ArcGIS account or set the API Key property."; } else { ArcGISRuntimeEnvironment::setApiKey(accessToken); }Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Download the ArcGIS Maps SDK for Qt Toolkit
The open-source ArcGIS Maps SDK for Qt Toolkit contains UI components and utilities to help simplify your Qt app development. The Qt toolkit provides the Authenticator class, which has a dialog that automatically displays the proper authentication for any of the supported authentication types (OAuth, Token, HTTP Basic, HTTP Digest, SAML, PKI, IWA, etc).
To configure the ArcGIS Maps SDK for Qt Toolkit, copy the ArcGIS Maps SDK for Qt Toolkit repository in GitHub onto your development machine. Do this by cloning the ArcGIS Maps SDK for Qt Toolkit repo (using the the URL: https://github.com/Esri/arcgis-maps-sdk-toolkit-qt.git) or downloading the .zip version of the repo and unzipping it to your preferred location on your development machine.
IMPORTANT: Make a particular note for the path of the root directory of the ArcGIS Maps SDK for Qt Toolkit cloned repo that resides on your system (for example: C:/applications/arcgis-maps-sdk-toolkit-qt). The root directory will have the file README.md, the subdirectory \uitools, and more. You will need to reference the path to this root directory later in the tutorial.
Configure the CMakeLists.txt file
The CMakeLists.txt file contains information required by CMake to build an application, a library, or a plugin. To utilize the Authenticator control, you will need to set the path to where the root directory of the ArcGIS Maps SDK for Qt Toolkit is located on your development system.
In the project Display_a_scene folder of Qt Creator, double-click the CMakeLists.txt file to open it. Remove the following CMake statements, we will add some more robust statements in its place next.
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick Qt6::Multimedia Qt6::Positioning Qt6::Sensors Qt6::WebSockets ArcGISRuntime::Cpp)
# To integrate the toolkit, copy the `toolkitcpp` and the `common` subdirectories from the toolkit# into your project's directory. Then uncomment the following lines to add it to your project.# See https://github.com/Esri/arcgis-maps-sdk-toolkit-qt for details# add_subdirectory(toolkitcpp)# target_link_libraries(${PROJECT_NAME} PRIVATE libtoolkitcpp)Now add the following CMake statements and set the correct path for the ARCGIS_TOOLKIT_REPOSITORY variable (for example: C:/applications/arcgis-maps-sdk-toolkit-qt). These new statements will copy the necessary directories from the ArcGIS Maps SDK for Qt Toolkit into the tutorial project location for compilation. These code changes also sets the TOOLKIT_FOUND variable which is used by other parts of the tutorial. Without these changes the OAuth dialog will not appear to enter your user credentials. Then save the file.
target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Core Qt6::Quick Qt6::Multimedia Qt6::Positioning Qt6::Sensors Qt6::WebSockets ArcGISRuntime::Cpp)
# TODO: Replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# root directory resides on your system, example: C:/applications/arcgis-maps-sdk-toolkit-qt# The code also sets the TOOLKIT_FOUND variable which is used by other parts of the tutorial.
set(ARCGIS_TOOLKIT_REPOSITORY "<path_to_toolkit_repo>")
if(NOT "${ARCGIS_TOOLKIT_REPOSITORY}" STREQUAL "<path_to_toolkit_repo>") set(TOOLKIT_SOURCE_DIR "${ARCGIS_TOOLKIT_REPOSITORY}/uitools/toolkitcpp") set(COMMON_SOURCE_DIR "${ARCGIS_TOOLKIT_REPOSITORY}/uitools/common")
if(NOT EXISTS "${TOOLKIT_SOURCE_DIR}/CMakeLists.txt" OR NOT EXISTS "${COMMON_SOURCE_DIR}/CMakeLists.txt") message(FATAL_ERROR "ARCGIS_TOOLKIT_REPOSITORY must contain uitools/toolkitcpp and uitools/common") endif()
add_subdirectory(${TOOLKIT_SOURCE_DIR} toolkitcpp) target_link_libraries(${PROJECT_NAME} PRIVATE libtoolkitcpp) target_compile_definitions(${PROJECT_NAME} PRIVATE TOOLKIT_FOUND)endif()Add the user authentication code
The OAuth sign in web page is implemented using the Authenticator class and the Qt WebView, which is part of the ArcGIS Maps SDK for Qt Toolkit.
In the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double click the main.cpp file to open it. Add code for the #include statements for the QtWebView, and register.h for the ArcGIS Maps SDK for Qt Toolkit.
#include "Display_a_scene.h"
#include "ArcGISRuntimeEnvironment.h"#include "SceneQuickView.h"
#include <QDir>#include <QGuiApplication>#include <QQmlApplicationEngine>#include <QSurfaceFormat>
#ifdef TOOLKIT_FOUND #include <QtWebView> #include "Esri/ArcGISRuntime/Toolkit/register.h"#endif // TOOLKIT_FOUNDAdd the code to initialize the QtWebView.
using namespace Esri::ArcGISRuntime;
int main(int argc, char *argv[]){#if defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID) // Linux requires 3.2 OpenGL Context // in order to instance 3D symbols QSurfaceFormat fmt = QSurfaceFormat::defaultFormat(); fmt.setVersion(3, 2); QSurfaceFormat::setDefaultFormat(fmt);#endif
#ifdef TOOLKIT_FOUND // Initialize the QtWebView to use the web based login dialog. QtWebView::initialize(); #endif //TOOLKIT_FOUNDFinally, add the code to register the ArcGIS Maps SDK for Qt Toolkit. Then save the file.
// Register the Display_a_scene (QQuickItem) for QML qmlRegisterType<Display_a_scene>("Esri.Display_a_scene", 1, 0, "Display_a_scene");
// Initialize application view QQmlApplicationEngine engine;
#ifdef TOOLKIT_FOUND // Register the toolkit Esri::ArcGISRuntime::Toolkit::registerComponents(engine); #endif //TOOLKIT_FOUNDAt this point you need to add the visual component of the ArcGIS Maps SDK for Qt Toolkit control to the QML file of the Qt Creator project. The Authenticator component simplifies the authentication workflow to automatically display the correct login user interface for each security method (OAuth, Token, HTTP Basic, HTTP Digest, SAML, PKI, IWA, etc).
In the project Display_a_scene > Display_a_scene > Resources > ../qml > qml.qrc > /qml folder of Qt Creator, double click the Display_a_sceneForm.qml file to open it. Add code to create the Authenticator component. Then save the file.
// Declare the C++ instance which creates the scene etc. and supply the view Display_a_scene { id: model sceneView: view }
// Create an Authenticator as a Component, so it can be created dynamically. QtObject { id: authenticator property Component component: null
function applyComponentStatus() { if (!component) return;
if (component.status === Component.Ready) { loader.sourceComponent = component; } else if (component.status === Component.Error) { console.log("Toolkit not found in provided path. Either set PATH_TO_TOOLKIT in the .pro or use an API Key."); } }
Component.onCompleted: { component = Qt.createComponent("Esri.ArcGISRuntime.Toolkit", "Authenticator", Component.Asynchronous, authenticator); component.statusChanged.connect(applyComponentStatus); applyComponentStatus(); } }
// loader to load the Authenticator component Loader { id: loader anchors.centerIn: parent }Add the user authentication header files and namespace
Additional classes and a namespace are required to support the functionality of managing OAuth authentication.
In the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double click the Display_a_scene.cpp file to open it. Add #include statements for the required header files and another namespace as shown. Then save the file.
#include "Display_a_scene.h"
#include "ArcGISTiledElevationSource.h"#include "ElevationSourceListModel.h"#include "MapTypes.h"
#include "Scene.h"#include "SceneQuickView.h"
#include "Surface.h"
#include <QUrl>
#include "Camera.h"
#ifdef TOOLKIT_FOUND #include "OAuthUserConfigurationManager.h"
#include "Authentication/OAuthUserConfiguration.h"
using namespace Esri::ArcGISRuntime::Authentication;#endif //TOOLKIT_FOUNDAdd the code for OAuth
You will create a new OAuthUserConfiguration object. This object is used as the input for the ArcGIS Maps SDK for Qt Toolkit OAuthUserConfigurationManager to make use of the Qt WebView based login dialog.
In the Display_a_scene constructor, add the following code to create a OAuthUserConfiguration object. Then save the file.
IMPORTANT You must set the values for the REDIRECT_URL and the CLIENT_ID strings or the OAuth dialog will not appear to enter your user credentials.
Display_a_scene::Display_a_scene(QObject* parent /* = nullptr */):
QObject(parent),
m_scene(new Scene(BasemapStyle::ArcGISImagery, this))
{
// create a new elevation source from Terrain3D rest service ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource( QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
// add the elevation source to the scene to display elevation m_scene->baseSurface()->elevationSources()->append(elevationSource);
setupScene();
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob" const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string. const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUND
}Press Ctrl + R to run the app.
You should see a scene
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
Click the Download solution link on this page under the Solution title and unzip the file to a location on your machine.
In Qt Creator, choose File > Open File or Project… from them menus. In the Open file dialog, navigate to the CMakeLists.txt file for the solution you unzipped and click the Open button.
The Configure Project window will appear for you to specify the Qt Kit to use to compile the project. Check on the Qt Kit called Desktop Qt 6.8.2 MSVC2022 64bit before clicking the Configure Project button at the bottom of the page.
Since the downloaded solution does not contain authentication credentials (API Key or User authentication), you must add the developer credentials that you created in the Set up authentication section.
Set developer credentials in the solution
Set the API Key
To allow your app users to access ArcGIS location services
In the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double click the main.cpp file to open it. Modify the code to set the accessToken variable using your API key access token. Then save the file.
// The following methods grant an access token:
// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account. // To generate a token, a user logs in to the app with an ArcGIS account that is part of an // organization in ArcGIS Online or ArcGIS Enterprise.
// 2. API key authentication: Get a long-lived access token that gives your application access to // ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key. // Copy the API Key access token.
const QString accessToken = QString("");
if (accessToken.isEmpty()) { qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" << "you to authenticate with an ArcGIS account or set the API Key property."; } else { ArcGISRuntimeEnvironment::setApiKey(accessToken); }Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Set path to the Qt Toolkit in the project
Ensure you have completed the prerequisites listed at the beginning of this tutorial. In particular, ensure you have done the step Download the ArcGIS Maps SDK for Qt Toolkit and have noted the path of the root directory of the ArcGIS Maps SDK for Qt Toolkit cloned repo that resides on your system (for example: C:/applications/arcgis-maps-sdk-toolkit-qt). The root directory will have the file README.md, the subdirectory \uitools, and more. To utilize Authenticator, you will need to know this information.
In the project **Display_a_scene ** folder of Qt Creator, double-click the CMakeLists.txt file to open it. Locate the line that sets the ARCGIS_TOOLKIT_REPOSITORY variable and specify the path of the root directory of the ArcGIS Maps SDK for Qt Toolkit cloned repo that resides on your system (for example: C:/applications/arcgis-maps-sdk-toolkit-qt). If this is not correct the OAuth dialog will not appear for you to enter your user credentials. Then save the file.
# TODO: Replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# root directory resides on your system, example: C:/applications/arcgis-maps-sdk-toolkit-qt# The code also sets the TOOLKIT_FOUND variable which is used by other parts of the tutorial.
set(ARCGIS_TOOLKIT_REPOSITORY "<path_to_toolkit_repo>")Set developer credentials in the solution
To allow your app users to access ArcGIS location services
In the project Display_a_scene > Display_a_scene > Source Files folder of Qt Creator, double-click the Display_a_scene.cpp file to open it. Set your values for the REDIRECT_URL and the CLIENT_ID strings. Then save the file.
{
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob"
const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string.
const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUNDRun the app
Press Ctrl + R to run the app.
You should see a scene
What’s next?
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: