Display a scene

Learn how to create and display a scene with a basemap layer and an elevation layer. Set properties of the scene's camera to control the 3D perspective.

display a scene

Like a map, a scene contains layers of geographic data. It contains a basemap layer and, optionally, one or more data layers. To provide a realistic view of the terrain, you can also add elevation layers to define the height of the surface across the scene. The 3D perspective of the scene is controlled by the scene's camera, which defines the position of the scene observer in 3D space.

In this tutorial, you create and display a scene using the imagery basemap layer. The surface of the scene is defined with an elevation layer and the camera is positioned to display an area of the Santa Monica Mountains in the scene view.

The scene and code will be used as the starting point for other 3D tutorials.

Prerequisites

Before starting this tutorial:

  1. You need an ArcGIS Location Platform or ArcGIS Online account.

  2. Your system meets the system requirements.

  3. The ArcGIS Maps SDK for Qt, version 200.4.0 or later is installed.

  4. The Qt 6.5.1 software development framework is installed.

Create a new ArcGIS Maps Qt Creator Project

Use Qt Creator to create an app that displays a Scene centered on the Santa Monica Mountains in Southern California.

  1. Start Qt Creator.

  2. Click File > New File or Project. In the left frame, under Projects, select ArcGIS.

  3. Select the ArcGIS Maps 200.4.0 Qt Quick C++ app project template, or a later version, and click Choose.

  4. At the Project Location dialog, name your project Display_a_scene. Click Next.

  5. At the Define Build System dialog, select qmake for your build system. Click Next.

  6. At the Define Project Details dialog, enter a description for this app (or leave it as is). Click 3D project. At the ArcGIS Online Basemap dropdown menu, select Imagery. Leave the rest of this dialog unchanged and click Next.

  7. At the Kit Selection dialog, check the kit(s) you previously set up when you installed Qt. You should select a Desktop kit to perform all steps in this tutorial. Click Next.

  8. Verify your selections and click Finish.

Get an access token

You need an access token to use the location services used in this tutorial.

  1. Go to the Create an API key tutorial to obtain an access token.

  2. Ensure that the following privilege is enabled: Location services > Basemaps > Basemap styles service.

  3. Copy the access token as it will be used in the next step.

To learn more about other ways to get an access token, go to Types of authentication.

Set your API key

In the Projects window, open the Sources folder. Open the main.cpp file. Paste the access token between the double quotes on the line indicated. Save and close the file.

main.cpp
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    // 2. API key authentication: Get a long-lived access token that gives your application access to
    // ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.
    // Copy the API Key access token.

    const QString accessToken = QString("");
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Display a scene

  1. In the Projects window, open the Headers folder. Double-click the file Display_a_scene.h to open it.

  2. Add the declaration void setupScene(); under private:. Then save and close the file.

    Display_a_scene.h
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    private:
        Esri::ArcGISRuntime::SceneQuickView* sceneView() const;
        void setSceneView(Esri::ArcGISRuntime::SceneQuickView* sceneView);
    
        Esri::ArcGISRuntime::Scene* m_scene = nullptr;
        Esri::ArcGISRuntime::SceneQuickView* m_sceneView = nullptr;
    
        void setupScene();
    
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  3. In the Projects window, open the Sources folder. Open the Display_a_scene.cpp file. This app will use a Camera object to display the scene. Add the following include statement.

    Display_a_scene.cpp
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    #include "Display_a_scene.h"
    
    
    #include "ArcGISTiledElevationSource.h"
    
    #include "Camera.h"
    
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  4. Add this line to call to the new method, setupScene, that you will create.

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    Display_a_scene::Display_a_scene(QObject* parent /* = nullptr */):
    
        QObject(parent),
    
        m_scene(new Scene(BasemapStyle::ArcGISImagery, this))
    
    {
    
        // create a new elevation source from Terrain3D rest service
        ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(
                    QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
    
        // add the elevation source to the scene to display elevation
        m_scene->baseSurface()->elevationSources()->append(elevationSource);
    
    
    
        setupScene();
    
    }
    
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  5. Create the new method named setupScene at the end of this file, after the closing brace of setSceneView().

    Display_a_scene.cpp
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    // Set the view (created in QML)
    void Display_a_scene::setSceneView(SceneQuickView* sceneView)
    {
        if (!sceneView || sceneView == m_sceneView)
        {
            return;
        }
    
        m_sceneView = sceneView;
        m_sceneView->setArcGISScene(m_scene);
    
        emit sceneViewChanged();
    }
    
    void Display_a_scene::setupScene()
    {
    
    }
  6. Create an ElevationSource instance to define the base surface for the scene.

    Display_a_scene.cpp
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    void Display_a_scene::setupScene()
    {
    
      ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
    
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  7. Create a Surface instance and append the elevationSource to it.

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      ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
    
      Surface* elevationSurface = new Surface(this);
      elevationSurface->elevationSources()->append(elevationSource);
    
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  8. Set the ElevationExaggeration value (to improve elevation visibility), and then set the elevationSurface for m_scene.

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      Surface* elevationSurface = new Surface(this);
      elevationSurface->elevationSources()->append(elevationSource);
    
      elevationSurface->setElevationExaggeration(2.5);
      m_scene->setBaseSurface(elevationSurface);
    
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  9. Inside of the setSceneView() method, create a Camera with the given parameters.

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    // Set the view (created in QML)
    void Display_a_scene::setSceneView(SceneQuickView* sceneView)
    {
        if (!sceneView || sceneView == m_sceneView)
        {
            return;
        }
    
        m_sceneView = sceneView;
        m_sceneView->setArcGISScene(m_scene);
    
        constexpr double latitude = 33.909;
        constexpr double longitude = -118.805;
        constexpr double altitude = 5330.0;
        constexpr double heading = 355.0;
        constexpr double pitch = 72.0;
        constexpr double roll = 0.0;
        const Camera sceneCamera(latitude, longitude, altitude, heading, pitch, roll);
        m_sceneView->setViewpointCameraAndWait(sceneCamera);
    
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  10. Press Ctrl + R to run the app.

You should see a scene with the topographic basemap layer centered on the Santa Monica Mountains in California. Double-click, drag, and scroll the mouse wheel over the scene view to explore the scene.

What's next?

Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials:

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