Learn how to display point, line, and polygon graphics

You typically use graphics
In this tutorial, you display points, lines, and polygons on a map as graphics
Prerequisites
Before starting this tutorial:
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You need an ArcGIS Location Platform or ArcGIS Online account.
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Your system meets the system requirements.
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The ArcGIS Maps SDK for Qt, version 300.0.0 or later is installed.
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The Qt 6.8.2 software development framework or later is installed.
Develop or Download
You have two options for completing this tutorial:
Option 1: Develop the code
To start the tutorial, complete the Display a map tutorial. This creates a map to display the Santa Monica Mountains in California using the topographic basemap from the ArcGIS Basemap Styles service
Open a Qt Creator project
- Open the project you created by completing the Display a map tutorial.
- Continue with the following instructions to display a point, line, and polygon in the map.
Add GraphicsOverlay class, declare member function
GraphicsOverlay is a container for temporary graphics to display on your map view. The graphics drawn in graphics overlays are created at runtime and are not persisted when your application closes. Learn more about GraphicsOverlay.
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In the display_a_map project, double click Headers > Display_a_map.h to open the file. Add the
GraphicsOverlayclass to thenamespace ArcGISRuntimedeclaration.Display_a_map.hclass Map;class MapQuickView;class GraphicsOverlay;} -
Add the
createGraphicsprivate member function declaration. Then save the header file.Display_a_map.hprivate:Esri::ArcGISRuntime::MapQuickView* mapView() const;void setMapView(Esri::ArcGISRuntime::MapQuickView* mapView);void setupViewpoint();void createGraphics(Esri::ArcGISRuntime::GraphicsOverlay* overlay);
Create a graphics overlay
A graphics overlay
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Double click on Sources > Display_a_map.cpp to open the file. Include the classes shown.
Display_a_map.cpp#include "Display_a_map.h"#include "Map.h"#include "MapTypes.h"#include "MapQuickView.h"#include "Point.h"#include "Viewpoint.h"#include "SpatialReference.h"#include <QFuture>#include "Graphic.h"#include "GraphicListModel.h"#include "GraphicsOverlay.h"#include "GraphicsOverlayListModel.h"#include "PolylineBuilder.h"#include "PolygonBuilder.h"#include "SimpleFillSymbol.h"#include "SimpleLineSymbol.h"#include "SimpleMarkerSymbol.h"#include "SymbolTypes.h" -
In the
setMapView(MapQuickView* mapView)member function, add three lines of code to create aGraphicsOverlay, call thecreateGraphicsmethod (implemented in following steps), and append the overlay to the map view.Display_a_map.cpp// Set the view (created in QML)void Display_a_map::setMapView(MapQuickView* mapView){if (!mapView || mapView == m_mapView){return;}m_mapView = mapView;m_mapView->setMap(m_map);setupViewpoint();GraphicsOverlay* overlay = new GraphicsOverlay(this);createGraphics(overlay);m_mapView->graphicsOverlays()->append(overlay); -
Create a new method named
createGraphics(GraphicsOverlay *overlay), right after thesetupViewpoint()method.Display_a_map.cppvoid Display_a_map::setupViewpoint(){const Point center(-118.80543, 34.02700, SpatialReference::wgs84());const Viewpoint viewpoint(center, 100000.0);m_mapView->setViewpointAsync(viewpoint);}void Display_a_map::createGraphics(GraphicsOverlay *overlay){}
Add a point graphic
A point graphic
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Create a
Pointand aSimpleMarkerSymbol. To create thePoint, provide longitude (x) and latitude (y) coordinates, and aSpatialReference.Point graphics support a number of symbol types such as
SimpleMarkerSymbol, PictureMarkerSymbol_qt andTextSymbol. SeeSymbolin the API documentation to learn more about symbols.Display_a_map.cppvoid Display_a_map::createGraphics(GraphicsOverlay *overlay){// Create a pointconst Point dume_beach(-118.80657463861, 34.0005930608889, SpatialReference::wgs84());// Create symbols for the pointSimpleLineSymbol* point_outline = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("blue"), 3, this);SimpleMarkerSymbol* point_symbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Circle, QColor("red"), 10, this);point_symbol->setOutline(point_outline);// Create a graphic to display the point with its symbologyGraphic* point_graphic = new Graphic(dume_beach, point_symbol, this);// Add point graphic to the graphics overlayoverlay->graphics()->append(point_graphic);}
Add a polyline graphic
A line graphic
Polylines have one or more distinct parts. Each part is defined by two points. To create a continuous line with just one part, use the Polyline constructor. To create a polyline with more than one part, use a PolylineBuilder. Polyline graphics support a number of symbol types, such as SimpleLineSymbol and TextSymbol. See Symbol in the API documentation to learn more about symbols.
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Create a
Polylineand aSimpleLineSymbol.To create the
Polyline, create a newPointCollectionwith aSpatialReferenceand usePolylineBuilderto add a newPointobjects to it. Add the highlighted code.Display_a_map.cppvoid Display_a_map::createGraphics(GraphicsOverlay *overlay){// Create a pointconst Point dume_beach(-118.80657463861, 34.0005930608889, SpatialReference::wgs84());// Create symbols for the pointSimpleLineSymbol* point_outline = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("blue"), 3, this);SimpleMarkerSymbol* point_symbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Circle, QColor("red"), 10, this);point_symbol->setOutline(point_outline);// Create a graphic to display the point with its symbologyGraphic* point_graphic = new Graphic(dume_beach, point_symbol, this);// Add point graphic to the graphics overlayoverlay->graphics()->append(point_graphic);// Create a linePolylineBuilder* polyline_builder = new PolylineBuilder(SpatialReference::wgs84(), this);polyline_builder->addPoint(-118.8215, 34.0140);polyline_builder->addPoint(-118.8149, 34.0081);polyline_builder->addPoint(-118.8089, 34.0017);// Create a symbol for the lineSimpleLineSymbol* line_symbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor(Qt::blue), 3, this);// Create a graphic to display the line with its symbologyGraphic* polyline_graphic = new Graphic(polyline_builder->toGeometry(), line_symbol, this);// Add line graphic to the graphics overlayoverlay->graphics()->append(polyline_graphic);}
Add a polygon graphic
A polygon graphic
Polygons have one or more distinct parts. Each part is a sequence of points describing a closed boundary. For a single area with no holes, you can use Polygon to create a polygon with just one part. To create a polygon with more than one part, use PolygonBuilder.
Polygon graphics support a number of symbol types such as SimpleFillSymbol, PictureFillSymbol, SimpleMarkerSymbol, and TextSymbol. See Symbol in the API documentation to learn more about symbols.
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Create a
Polygonand aSimpleFillSymbol. To create thePolygon, create a newPointCollectionwith aSpatialReferenceand usePolygonBuilderto add newPointobjects to it. Add the highlighted code.Display_a_map.cppvoid Display_a_map::createGraphics(GraphicsOverlay *overlay){// Create a pointconst Point dume_beach(-118.80657463861, 34.0005930608889, SpatialReference::wgs84());// Create symbols for the pointSimpleLineSymbol* point_outline = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor("blue"), 3, this);SimpleMarkerSymbol* point_symbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Circle, QColor("red"), 10, this);point_symbol->setOutline(point_outline);// Create a graphic to display the point with its symbologyGraphic* point_graphic = new Graphic(dume_beach, point_symbol, this);// Add point graphic to the graphics overlayoverlay->graphics()->append(point_graphic);// Create a linePolylineBuilder* polyline_builder = new PolylineBuilder(SpatialReference::wgs84(), this);polyline_builder->addPoint(-118.8215, 34.0140);polyline_builder->addPoint(-118.8149, 34.0081);polyline_builder->addPoint(-118.8089, 34.0017);// Create a symbol for the lineSimpleLineSymbol* line_symbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor(Qt::blue), 3, this);// Create a graphic to display the line with its symbologyGraphic* polyline_graphic = new Graphic(polyline_builder->toGeometry(), line_symbol, this);// Add line graphic to the graphics overlayoverlay->graphics()->append(polyline_graphic);// Create a list of points to make up the polygonconst QList<Point> points = {Point(-118.8190, 34.0138),Point(-118.8068, 34.0216),Point(-118.7914, 34.0164),Point(-118.7960, 34.0086),Point(-118.8086, 34.0035),};// Create a polygon using the list of points abovePolygonBuilder* polygon_builder = new PolygonBuilder(SpatialReference::wgs84(), this);polygon_builder->addPoints(points);// Create symbols for the polygonSimpleLineSymbol* polygon_line_symbol = new SimpleLineSymbol(SimpleLineSymbolStyle::Solid, QColor(Qt::blue), 3, this);SimpleFillSymbol* fill_symbol = new SimpleFillSymbol(SimpleFillSymbolStyle::Solid, QColor(Qt::yellow), polygon_line_symbol, this);// Create a graphic to display the polygon with its symbologyGraphic* polygon_graphic = new Graphic(polygon_builder->toGeometry(), fill_symbol, this);// Add polygon graphic to the graphics overlayoverlay->graphics()->append(polygon_graphic);}
Set developer credentials
For the final steps of this tutorial, click the tab below that corresponds to the authentication type (API key authentication or User authentication) that you chose when you completed the Display a map tutorial.
Be sure to also provide the same authentication (API key or user authentication Client ID/Redirect URL) that you used for the Display a map tutorial.
Set the API Key
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In the project Sources folder of Qt Creator, open the main.cpp file.
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Modify the code to set the
accessTokenusing your API key access token (highlighted in yellow).main.cpp// The following methods grant an access token:// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account.// To generate a token, a user logs in to the app with an ArcGIS account that is part of an// organization in ArcGIS Online or ArcGIS Enterprise.// 2. API key authentication: Get a long-lived access token that gives your application access to// ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.// Copy the API Key access token.const QString accessToken = QString("");if (accessToken.isEmpty()){qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" <<"you to authenticate with an ArcGIS account or set the API Key property.";}else{ArcGISRuntimeEnvironment::setApiKey(accessToken);} -
Save the main.cpp file.
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Set path to the Qt Toolkit in the project
In the project Sources folder of Qt Creator, open the Display_a_map.pro file, locate the following lines, and update the PATH_TO_TOOLKIT variable with the path of the toolkitcpp.pri file (highlighted in yellow).Otherwise the OAuth dialog will not appear to enter your user credentials. Then save the file.
ARCGIS_RUNTIME_VERSION = 300.0.0include($$PWD/arcgisruntime.pri)
# TODO: You need to replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# resides on your system, example: C:/arcgis-maps-sdk-toolkit-qt/uitools/toolkitcpp/toolkitcpp.pri# This block determines whether you've cloned your toolkitPATH_TO_TOOLKIT = "<path_to_toolkit_repo>/uitools/toolkitcpp/toolkitcpp.pri"
exists($${PATH_TO_TOOLKIT}) { message("Toolkit found") DEFINES += TOOLKIT_FOUND
# include the toolkitcpp.pri, which contains all the toolkit resources include($${PATH_TO_TOOLKIT})
qtHaveModule(webenginequick) { QT += webenginequick }} else { message("Toolkit not found in provided path. Either set PATH_TO_TOOLKIT or use an API Key")}Set developer credentials in the solution
In the project Sources folder of Qt Creator, open the Display_a_map.cpp file.
Set your values for the REDIRECT_URL and the CLIENT_ID strings (highlighted in yellow). Then save the file.
{
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob" const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string. const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUNDPress Ctrl + R to run the app.
You should see a point, line, and polygon graphic around Mahou Riviera in the Santa Monica Mountains.
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
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Click the
Download solutionlink underSolutionand unzip the file to a location on your machine. -
Open the .pro project file in Qt Creator.
Since the downloaded solution does not contain authentication credentials, you must set up authentication to create the developer credentials and add them to the project.
For the final steps of this tutorial, click the tab below that corresponds to the authentication type (API key authentication or User authentication) that you chose when you completed the Display a map tutorial.
Be sure to also provide the same authentication (API key or user authentication Client ID/Redirect URL) that you used for the Display a map tutorial.
Set developer credentials in the solution
Set the API Key
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In the project Sources folder of Qt Creator, open the main.cpp file.
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Modify the code to set the
accessTokenusing your API key access token (highlighted in yellow).main.cpp// The following methods grant an access token:// 1. User authentication: Grants a temporary access token associated with a user's ArcGIS account.// To generate a token, a user logs in to the app with an ArcGIS account that is part of an// organization in ArcGIS Online or ArcGIS Enterprise.// 2. API key authentication: Get a long-lived access token that gives your application access to// ArcGIS location services. Go to the tutorial at https://links.esri.com/create-an-api-key.// Copy the API Key access token.const QString accessToken = QString("");if (accessToken.isEmpty()){qWarning() << "Use of ArcGIS location services, such as the basemap styles service, requires" <<"you to authenticate with an ArcGIS account or set the API Key property.";}else{ArcGISRuntimeEnvironment::setApiKey(accessToken);} -
Save main.cpp file.
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Set path to the Qt Toolkit in the project
In the project Sources folder of Qt Creator, open the Display_a_map.pro file and locate the following lines and update PATH_TO_TOOLKIT variable with the path of the toolkitcpp.pri file (highlighted in yellow) or the OAuth dialog will not appear to enter your user credentials. Then save the file.
ARCGIS_RUNTIME_VERSION = 300.0.0include($$PWD/arcgisruntime.pri)
# TODO: You need to replace the <path_to_toolkit_repo> with a valid location where the Qt Toolkit# resides on your system, example: C:/arcgis-maps-sdk-toolkit-qt/uitools/toolkitcpp/toolkitcpp.pri# This block determines whether you've cloned your toolkitPATH_TO_TOOLKIT = "<path_to_toolkit_repo>/uitools/toolkitcpp/toolkitcpp.pri"
exists($${PATH_TO_TOOLKIT}) { message("Toolkit found") DEFINES += TOOLKIT_FOUND
# include the toolkitcpp.pri, which contains all the toolkit resources include($${PATH_TO_TOOLKIT})
qtHaveModule(webenginequick) { QT += webenginequick }} else { message("Toolkit not found in provided path. Either set PATH_TO_TOOLKIT or use an API Key")}Set developer credentials in the solution
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In the project Sources folder of Qt Creator, open the Display_a_map.cpp file.
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Set your values for the REDIRECT_URL and the CLIENT_ID strings (highlighted in yellow). Then save the file.
{
#ifdef TOOLKIT_FOUND
// Define the Redirect URL string obtained when creating the OAuth credentials. // TODO: You need to replace the "REDIRECT_URL" with your own valid string, // ex: "urn:ietf:wg:oauth:2.0:oob" const auto qStringRedirectUrl = QString{"REDIRECT_URL"};
// Define the URL of the portal to authenticate with. const QUrl qUrlPortal = QUrl{"https://www.arcgis.com/"};
// Define a unique identifier associated with an application registered with the // portal that assists with client/server OAuth authentication. // TODO: You need to replace the "CLIENT_ID" with your own valid string. const QString qStringClientId = QString{"CLIENT_ID"};
// Create a new OAuth user configuration using: the Url to mapping web service, the Client ID // string, and the Redirect Url string. auto* oAuthUserConfiguration = new OAuthUserConfiguration(qUrlPortal, qStringClientId, qStringRedirectUrl, this);
// Call the Toolkit's OAuthUserConfigurationManager static `addConfiguration` // method to use the OAuth dialog. This will tell the Authenticator to use OAuth for the provided configuration. Toolkit::OAuthUserConfigurationManager::addConfiguration(oAuthUserConfiguration);#endif // TOOLKIT_FOUNDRun the solution
Press Ctrl + R to run the app.
You should see a point, line, and polygon graphic around Mahou Riviera in the Santa Monica Mountains.
What’s next?
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: