Learn how to find a route and directions with the route service
Routing is the process of finding the path from an origin
In this tutorial, you define an origin and destination by clicking on the map. These values are used to get a route and directions from the route service. The directions are also displayed on the map.
Prerequisites
Before starting this tutorial:
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You need an ArcGIS Location Platform or ArcGIS Online account.
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Your system meets the system requirements.
Set up authentication
To access the secure ArcGIS location services
You can implement API key authentication or user authentication in this tutorial. Compare the differences below:
API key authentication
- Users are not required to sign in.
- Requires creating an API key credential
API key credentials are an item that contains the parameters used to create and manage long-lived access tokens for API key authentication. They are a type of developer credential. with the correct privileges. - API keys
An API key is a long-lived access token created using API key credentials. They are valid for up to one year and are typically embedded directly into client applications. are long-lived access tokens. - Service usage is billed to the API key owner/developer.
- Simplest authentication method to implement.
- Recommended approach for new ArcGIS developers.
Learn more in API key authentication.
User authentication
- Users are required to sign in with an ArcGIS account
An ArcGIS account is an identity with a user type and set of privileges that can access specific ArcGIS products, tools, APIs, services, and resources. The main account types that can be used for development are an ArcGIS Location Platform account, ArcGIS Online account, and ArcGIS Enterprise account. ArcGIS Location Platform and ArcGIS Online accounts are also associated with a subscription. . - User accounts must have privilege
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. to access the ArcGIS servicesA service, also known as an ArcGIS service, is software that supports an ArcGIS REST API and provides geospatial functionality or data. A service can be hosted by Esri or in ArcGIS Enterprise. used in application. - Requires creating OAuth credentials
OAuth credentials are an item that contains parameters required to implement user authentication or app authentication, including a .client_id,client_secret, and redirect URIs. They are a type of developer credential. - Application uses a redirect URL and client ID.
- Service usage is billed to the organization of the user signed into the application.
Learn more in User authentication.
To complete this tutorial, click on the tab in the switcher below for your authentication type of choice, either API key authentication or User authentication.
Create a new API key access token
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Complete the Create an API key tutorial and create an API key with the following privilege(s)
Privileges are a set of permissions assigned to ArcGIS accounts, developer credentials, and applications that grant access to secure resources and functionality in ArcGIS. :- Privileges
- Location services > Basemaps
- Location services > Routing
- Privileges
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Copy and paste the API key access token into a safe location. It will be used in a later step.
Create new OAuth credentials to access the secure resources used in this tutorial.
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Complete the Create OAuth credentials for user authentication tutorial to obtain a Client ID and Redirect URL.
A
Client IDuniquely identifies your app on the authenticating server. If the server cannot find an app with the provided Client ID, it will not proceed with authentication.The
Redirect URL(also referred to as a callback url) is used to identify a response from the authenticating server when the system returns control back to your app after an OAuth login. Since it does not necessarily represent a valid endpoint that a user could navigate to, the redirect URL can use a custom scheme, such asmy-app://auth. It is important to make sure the redirect URL used in your app’s code matches a redirect URL configured on the authenticating server. -
Copy and paste the Client ID and Redirect URL into a safe location. They will be used in a later step.
All users that access this application need account privileges
Develop or Download
You have two options for completing this tutorial:
Option 1: Develop the code
To start the tutorial, complete the Display a map tutorial. This creates a map to display the Santa Monica Mountains in California using the topographic basemap from the ArcGIS Basemap Styles service
Continue with the following instructions to find a route and directions with the ArcGIS Routing service
Set developer credentials
If you implemented API key authenticationRouteTask. To create an API Key access token that has the Basemaps and Routing privileges, see the Set up authentication step and then follow the instructions below.
Pass your API Key access token to the ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set the
ArcGISEnvironment.apiKeyproperty with your API key access token.MainApp.swiftArcGISEnvironment.apiKey = APIKey("<#YOUR-ACCESS-TOKEN#>")
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Use the Authenticator toolkit component to manage your OAuth credentialsclient_id, client_secret, and redirect URIs. They are a type of developer credential. ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set your
PortalURL,clientIDandredirectURLvalues.MainApp.swiftauthenticator = Authenticator(oAuthUserConfigurations: [OAuthUserConfiguration(portalURL: URL(string: "<#YOUR-PORTAL-URL#>")!,clientID: ""<#YOUR-CLIENT-ID#>"",redirectURL: URL(string: "<#YOUR-REDIRECT-URL#>")!)])ArcGISEnvironment.authenticationManager.handleChallenges(using: authenticator)
Best Practice: The OAuth credentials are stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Update the map
A navigation basemap layer.arcGISNavigation basemap style, and change the position of the map to center on Los Angeles.
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Update the
Basemapstyle property from.arcGISTopographicto.arcGISNavigationand update the latitude and longitude coordinates to center on Los Angeles.ContentView.swiftstruct ContentView: View {@State var map = {let map = Map(basemapStyle: .arcGISNavigation)map.initialViewpoint = Viewpoint(latitude: 34.05293, longitude: -118.24368, scale: 2e5)return map}() -
Create a private class named
Modelof typeObservableObjectand add a@StateObjectvariable of theModelto theContentView. See the programming patterns page for more information on how to manage states.ContentView.swiftimport SwiftUIimport ArcGISclass Model: ObservableObject {}struct ContentView: View {@StateObject private var model = Model()@State var map = {let map = Map(basemapStyle: .arcGISNavigation)map.initialViewpoint = Viewpoint(latitude: 34.05293, longitude: -118.24368, scale: 2e5)return map}()}
Add graphics to the map view
A graphics overlay
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In the
Modelclass, create aGraphicsOverlaynamedgraphicsOverlay. In theContentView, add the graphics overlayA graphics overlay is a client-side, temporary container of graphics to display on a map view or scene view. to the map view.A graphics overlay
A graphics overlay is a client-side, temporary container of graphics to display on a map view or scene view. is a container for graphicsA graphic is a visual element composed of a geometry, symbol, and attributes that is displayed on a map or scene. . It is used with a map viewA map view is a user interface that displays map layers and graphics in 2D. It controls the area (extent) of the map that is visible and supports user interactions such as pan and zoom. to display graphics on a mapA map is a collection of layers that are displayed in 2D. It is typically composed of a basemap layer and data layers. . You can add more than one graphics overlay to a map view. Graphics overlays are displayed on top of all the other layersA layer is a reference to a collection of geographic data that is used to access and display data. The data for layers are typically provided by the basemap layer service and data services. .ContentView.swiftimport SwiftUIimport ArcGISclass Model: ObservableObject {let graphicsOverlay = GraphicsOverlay()}struct ContentView: View {@StateObject private var model = Model()@State var map = {let map = Map(basemapStyle: .arcGISNavigation)map.initialViewpoint = Viewpoint(latitude: 34.05293, longitude: -118.24368, scale: 2e5)return map}()var body: some View {MapView(map: map, graphicsOverlays: [model.graphicsOverlay])}} -
Create a private
Graphicproperty namedstartGraphicto theModel. Symbolize the graphic with a white circle and black outline. This graphic will be used to display the route’s start location.An
SimpleMarkerSymbolis used to display a location on the map view.ContentView.swiftclass Model: ObservableObject {let graphicsOverlay = GraphicsOverlay()let startGraphic: Graphic = {let symbol = SimpleMarkerSymbol(style: .circle, color: .white, size: 8)symbol.outline = SimpleLineSymbol(style: .solid, color: .black, width: 1)let graphic = Graphic(symbol: symbol)return graphic}()} -
Create a private
Graphicproperty namedendGraphic. Symbolize the graphic with a black circle. This graphic will be used to display the route’s end location.ContentView.swiftclass Model: ObservableObject {let graphicsOverlay = GraphicsOverlay()let startGraphic: Graphic = {let symbol = SimpleMarkerSymbol(style: .circle, color: .white, size: 8)symbol.outline = SimpleLineSymbol(style: .solid, color: .black, width: 1)let graphic = Graphic(symbol: symbol)return graphic}()let endGraphic: Graphic = {let symbol = SimpleMarkerSymbol(style: .circle, color: .black, size: 9)let graphic = Graphic(symbol: symbol)return graphic}()} -
Create a private
Graphicproperty namedrouteGraphic. Symbolize the graphic with a blue line. This graphic will be used to display the route lineA polyline is a type of geometry containing ordered point coordinates and a spatial reference. .An
SimpleLineSymbolis used to display a line on the map view.ContentView.swiftlet endGraphic: Graphic = {let symbol = SimpleMarkerSymbol(style: .circle, color: .black, size: 9)let graphic = Graphic(symbol: symbol)return graphic}()let routeGraphic: Graphic = {let symbol = SimpleLineSymbol(style: .solid, color: .blue, width: 3)let graphic = Graphic(symbol: symbol)return graphic}() -
Create an
init()method in theModelthat addsstartGraphic,endGraphic, androuteGraphicto the graphics overlay. This method will be called whenModelis initialized.Because
startGraphic,endGraphic, androuteGraphichaven’t yet specified aGeometry, they will not be visible.ContentView.swiftlet routeGraphic: Graphic = {let symbol = SimpleLineSymbol(style: .solid, color: .blue, width: 3)let graphic = Graphic(symbol: symbol)return graphic}()init() {graphicsOverlay.addGraphics([routeGraphic, startGraphic, endGraphic])}
Create a route task and route parameters
A task makes a request to a serviceRouteTask class to access a routing service
A routing service with global coverage is part of ArcGIS location services. You can also publish custom routing services using ArcGIS Enterprise.
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Continuing in the
Model, create a privateRouteTaskproperty namedrouteTaskwith the routing service.ContentView.swiftinit() {graphicsOverlay.addGraphics([routeGraphic, startGraphic, endGraphic])}private let routeTask = RouteTask(url: URL(string: "https://route-api.arcgis.com/arcgis/rest/services/World/Route/NAServer/Route_World")!) -
Create a variable named
directionsdefined as an array ofDirectionManeuverobjects. This will contain the step by step directions from the start to the end point.ContentView.swiftprivate let routeTask = RouteTask(url: URL(string: "https://route-api.arcgis.com/arcgis/rest/services/World/Route/NAServer/Route_World")!)var directions: [DirectionManeuver] = [] -
Define a private, asynchronous function named
solveRoute(start:end:)that takes a start and endPoint. This method will be called when both the start and end points have been placed on the map.ContentView.swiftprivate let routeTask = RouteTask(url: URL(string: "https://route-api.arcgis.com/arcgis/rest/services/World/Route/NAServer/Route_World")!)var directions: [DirectionManeuver] = []func solveRoute(from start: Point, to end: Point) async throws {} -
Create default
RouteParametersfrom therouteTasknamedrouteParameters. Configure the parameters by setting two stops (the start and end points) and specify that directions are returned.ContentView.swiftfunc solveRoute(from start: Point, to end: Point) async throws {let routeParameters = try await routeTask.makeDefaultParameters()routeParameters.returnsDirections = truerouteParameters.setStops([Stop(point: start), Stop(point: end)])} -
Call the
solveRoute(using:)function on therouteTaskand pass in therouteParameters. To display the solved route, get the first route from theRouteResultand assign itsgeometrytorouteGraphic. To display the directions, assign thedirectionManeuversvalue from the first route to thedirectionsvariable.ContentView.swiftfunc solveRoute(from start: Point, to end: Point) async throws {let routeParameters = try await routeTask.makeDefaultParameters()routeParameters.returnsDirections = truerouteParameters.setStops([Stop(point: start), Stop(point: end)])let routeResult = try await routeTask.solveRoute(using: routeParameters)if let firstRoute = routeResult.routes.first {routeGraphic.geometry = firstRoute.geometrydirections = firstRoute.directionManeuvers}}
Handle map view touch events
The app will use locations derived from a user tapping the map view
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In the
ContentViewstruct, create two@Stateprivate variables of typePointnamedstartPointandendPoint. These will contain the start and end locations of the route.ContentView.swiftstruct ContentView: View {@StateObject private var model = Model()@State private var startPoint: Point?@State private var endPoint: Point?@State var map = {let map = Map(basemapStyle: .arcGISNavigation)map.initialViewpoint = Viewpoint(latitude: 34.05293, longitude: -118.24368, scale: 2e5)return map}()var body: some View {MapView(map: map, graphicsOverlays: [model.graphicsOverlay])}} -
Add the
onSingleTapGesturemethod to the map view. If it is the user’s first tap, set thestartPointto the currentmapPoint. Otherwise, set theendPointto the currentmapPoint. Assign the geometries forstartGraphicandendGraphicaccordingly.ContentView.swiftvar body: some View {MapView(map: map, graphicsOverlays: [model.graphicsOverlay]).onSingleTapGesture { _, mapPoint inif startPoint == nil {startPoint = mapPointmodel.startGraphic.geometry = startPoint} else {endPoint = mapPointmodel.endGraphic.geometry = endPoint}}} -
Add a
.taskmodifier to the map view withendPointas an identifier. This task is called if the value ofendPointchanges. Ensure that the start and end points are not nil and pass them into the model’ssolveRoute(start:end:)method. This attempts to solve the route using the start and end points.ContentView.swiftvar body: some View {MapView(map: map, graphicsOverlays: [model.graphicsOverlay]).onSingleTapGesture { _, mapPoint inif startPoint == nil {startPoint = mapPointmodel.startGraphic.geometry = startPoint} else {endPoint = mapPointmodel.endGraphic.geometry = endPoint}}.task(id: endPoint) {guard let startPoint = startPoint, let endPoint = endPoint else { return }do {try await model.solveRoute(from: startPoint, to: endPoint)} catch {print(error)}}}
Add a UI to display driving directions
To display the turn-by-turn directions from the route, some UI element is required.
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In the ContentView struct, add a
Boolvariable namedisShowingDirectionsto indicate if the directions are shown or not. Set its initial value tofalse.ContentView.swiftstruct ContentView: View {@StateObject private var model = Model()@State private var isShowingDirections = false@State private var startPoint: Point?@State private var endPoint: Point?@State var map = {let map = Map(basemapStyle: .arcGISNavigation)map.initialViewpoint = Viewpoint(latitude: 34.05293, longitude: -118.24368, scale: 2e5)return map}() -
Add a
.toolbarandToolbarItemGroupto the bottom of the map view.ContentView.swiftvar body: some View {MapView(map: map, graphicsOverlays: [model.graphicsOverlay]).onSingleTapGesture { _, mapPoint inif startPoint == nil {startPoint = mapPointmodel.startGraphic.geometry = startPoint} else {endPoint = mapPointmodel.endGraphic.geometry = endPoint}}.task(id: endPoint) {guard let startPoint = startPoint, let endPoint = endPoint else { return }do {try await model.solveRoute(from: startPoint, to: endPoint)} catch {print(error)}}.toolbar {ToolbarItemGroup(placement: .bottomBar) {}}} -
Add a
Button, labeled “Show directions”, to the toolbar. This button indicates that the user wants to show the directions so toggle theisShowingDirectionsvalue totrue.ContentView.swift.toolbar {ToolbarItemGroup(placement: .bottomBar) {Button("Show directions") {isShowingDirections = true}}} -
Add a
.popoverwith aNavigationViewto the toolbar. Set the popover’sisPresentedparameter toisShowingDirections. The popover will display according to theisShowingDirectionsvalue. Customize the navigation view.ContentView.swift.toolbar {ToolbarItemGroup(placement: .bottomBar) {Button("Show directions") {isShowingDirections = true}.popover(isPresented: $isShowingDirections) {NavigationView {}.navigationViewStyle(.stack).frame(idealWidth: 320, idealHeight: 428)}}} -
Within the
NavigationViewcontent, create aListwithdirectionswhich contains an array ofDirectionManeuverobjects. Configure the navigation view with a title, display mode, and “Done” button. When the button is tapped,isShowingDirectionsis set tofalsewhich closes the popover.ContentView.swift.popover(isPresented: $isShowingDirections) {NavigationView {List(model.directions, id: \.text) { directionManeuver inText(directionManeuver.text)}.navigationTitle("Directions").navigationBarTitleDisplayMode(.inline).toolbar {ToolbarItem(placement: .confirmationAction) {Button("Done") {isShowingDirections = false}}}}.navigationViewStyle(.stack).frame(idealWidth: 320, idealHeight: 428)}
Run the solution
Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
The map should support two taps to create an origin and destination point and then use the ArcGIS Routing service
Alternatively, you can download the tutorial solution, as follows.
Option 2: Download the solution
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Click the
Download solutionlink under Solution and unzip the file to a location on your machine. -
Open the
.xcodeprojfile in Xcode.
Since the downloaded solution does not contain authentication credentials, you must add the developer credentials that you created in the Set up authentication section.
Set developer credentials in the solution
To allow your app users to access ArcGIS location services
Pass your API Key access token to the ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set the
AuthenticationModeto.apiKey.MainApp.swift// Change the `AuthenticationMode` to `.apiKey` if your application uses API key authentication.private var authenticationMode: AuthenticationMode { .apiKey } -
Set the
apiKeyproperty with your API key access token.MainApp.swift31 collapsed lines// Copyright 2022 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISimport ArcGISToolkit@mainstruct MainApp: App {// The authentication mode.private enum AuthenticationMode {case apiKeycase user}// Change the `AuthenticationMode` to `.apiKey` if your application uses API key authentication.private var authenticationMode: AuthenticationMode { .apiKey }// Please enter an API key access token if your application uses API key authentication.private let apiKey = APIKey("<#YOUR-ACCESS-TOKEN#>")43 collapsed lines// Setup an `Authenticator` with OAuth configuration if your application uses OAuth credentials.@ObservedObject var authenticator = Authenticator(oAuthUserConfigurations: [OAuthUserConfiguration(// Please enter OAuth credentials for user authentication.portalURL: URL(string: "<#YOUR-PORTAL-URL#>")!,clientID: "<#YOUR-CLIENT-ID#>",redirectURL: URL(string: "<#YOUR-REDIRECT-URL#>")!)])func setAuthentication() {switch authenticationMode {case .apiKey:ArcGISEnvironment.apiKey = apiKeycase .user:ArcGISEnvironment.authenticationManager.arcGISAuthenticationChallengeHandler = authenticator}}init() {setAuthentication()}var body: some SwiftUI.Scene {WindowGroup {ContentView().authenticator(authenticator).ignoresSafeArea()}}}
Best Practice: The access token is stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Use the Authenticator toolkit component to manage your OAuth credentialsclient_id, client_secret, and redirect URIs. They are a type of developer credential. ArcGISEnvironment.
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In the Project Navigator, click MainApp.swift.
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Set the
AuthenticationModeto.user.MainApp.swift// Change the `AuthenticationMode` to `.user` if your application uses OAuth credentials.private var authenticationMode: AuthenticationMode { .user } -
Set your
portalURL,clientIDandredirectURLvalues.MainApp.swift36 collapsed lines// Copyright 2022 Esri//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// https://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.import SwiftUIimport ArcGISimport ArcGISToolkit@mainstruct MainApp: App {// The authentication mode.private enum AuthenticationMode {case apiKeycase user}// Change the `AuthenticationMode` to `.user` if your application uses OAuth credentials.private var authenticationMode: AuthenticationMode { .apiKey }// Please enter an API key access token if your application uses API key authentication.private let apiKey = APIKey("<#YOUR-ACCESS-TOKEN#>")// Setup an `Authenticator` with OAuth configuration if your application uses OAuth credentials.@ObservedObject var authenticator = Authenticator(oAuthUserConfigurations: [OAuthUserConfiguration(// Please enter OAuth credentials for user authentication.portalURL: URL(string: "<#YOUR-PORTAL-URL#>")!,clientID: "<#YOUR-CLIENT-ID#>",redirectURL: URL(string: "<#YOUR-REDIRECT-URL#>")!)])28 collapsed linesfunc setAuthentication() {switch authenticationMode {case .apiKey:ArcGISEnvironment.apiKey = apiKeycase .user:ArcGISEnvironment.authenticationManager.arcGISAuthenticationChallengeHandler = authenticator}}init() {setAuthentication()}var body: some SwiftUI.Scene {WindowGroup {ContentView().authenticator(authenticator).ignoresSafeArea()}}}
Best Practice: The OAuth credentials are stored directly in the code as a convenience for this tutorial. Do not store credentials directly in source code in a production environment.
Run the solution
Press Command + R to run the app.
If you are using the Xcode simulator your system must meet these minimum requirements: macOS 14 (Sonoma), Xcode 16, iOS 18. If you are using a physical device, then refer to the system requirements.
The map should support two taps to create an origin and destination point and then use the ArcGIS Routing service
What’s next?
Learn how to use additional API features, ArcGIS location services, and ArcGIS tools in these tutorials: