Add a point, line, and polygon

Learn how to display point, line, and polygon graphics in a map.

add a point line and polygon

You typically use graphics to display geographic data that is not connected to a database and that is not persisted, like highlighting a route between two locations, displaying a search buffer around a point, or tracking the location of a vehicle in real-time. Graphics are composed of a geometry, symbol, and attributes.

In this tutorial, you display points, lines, and polygons on a map as graphics.

To learn how to display data from data sources, see the Add a feature layer tutorial.

Prerequisites

Before starting this tutorial, you should:

  1. Have an ArcGIS account and an API key to access ArcGIS services. If you don't have an account, sign up for free.
  2. Ensure your development environment meets the system requirements.

Optionally, you may want to install the ArcGIS Runtime SDK for .NET to get access to project templates in Visual Studio (Windows only) and offline copies of the NuGet packages.

Steps

Open a Visual Studio solution

  1. To start the tutorial, complete the Display a map tutorial or download and unzip the solution.

  2. Open the .sln file in Visual Studio.

  3. If you downloaded the solution project, set your API key.

    An API Key enables access to services, web maps, and web scenes hosted in ArcGIS Online.

    If necessary, set the API Key.
    1. Go to your developer dashboard to get your API key. For these tutorials, use your default API key. It is scoped to include all of the services demonstrated in the tutorials.

    2. In Visual Studio, in the Solution Explorer, click App.xaml.cs.

    3. In the App class, add an override for the OnStartup() function to set the ApiKey property on ArcGISRuntimeEnvironment.

      App.xaml.cs
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      //   Copyright 2021 Esri
      //   Licensed under the Apache License, Version 2.0 (the "License");
      //   you may not use this file except in compliance with the License.
      //   You may obtain a copy of the License at
      //
      //   https://www.apache.org/licenses/LICENSE-2.0
      //
      //   Unless required by applicable law or agreed to in writing, software
      //   distributed under the License is distributed on an "AS IS" BASIS,
      //   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
      //   See the License for the specific language governing permissions and
      //   limitations under the License.
      
      using System;
      using System.Collections.Generic;
      using System.Configuration;
      using System.Data;
      using System.Linq;
      using System.Threading.Tasks;
      using System.Windows;
      
      namespace DisplayAMap
      {
          /// <summary>
          /// Interaction logic for App.xaml
          /// </summary>
      
          public partial class App : Application
          {
      
              protected override void OnStartup(StartupEventArgs e)
              {
                  base.OnStartup(e);
                  // Note: it is not best practice to store API keys in source code.
                  // The API key is referenced here for the convenience of this tutorial.
                  Esri.ArcGISRuntime.ArcGISRuntimeEnvironment.ApiKey = "YOUR_API_KEY";
              }
      
          }
      }
      

If developing with Visual Studio for Windows, ArcGIS Runtime for .NET provides a set of project templates for each of the supported .NET platforms. These templates provide all of the code needed for a basic Model-View-ViewModel (MVVM) app. You need to install the ArcGIS Runtime for .NET Visual Studio Extension to add the templates to Visual Studio (Windows only). See Install and set up for details.

Update the tutorial name used in the project (optional)

The Visual Studio solution, project, and the namespace for all classes currently use the name DisplayAMap. Follow the steps below if you prefer the name to reflect the current tutorial. These steps are not required, your code will still work if you keep the original name.

The tutorial instructions and code use the name FindARouteAndDirections for the solution, project, and namespace. You can choose any name you like, but it should be the same for each of these.

  1. Update the name for the solution and the project.

    • In Visual Studio, in the Solution Explorer, right-click the solution name and choose Rename. Provide the new name for your solution.
    • In the Solution Explorer, right-click the project name and choose Rename. Provide the new name for your project.
  2. Rename the namespace used by classes in the project.

    • In the Solution Explorer, expand the project node.
    • Double-click MapViewModel.cs in the Solution Explorer to open the file.
    • In the MapViewModel class, double-click the namespace name (DisplayAMap) to select it, and then right-click and choose Rename....
    • Provide the new name for the namespace.
    • Click Apply in the Rename: DisplayAMap window that appears in the upper-right of the code window. This will rename the namespace throughout your project.
  3. Build the project.

    • Choose Build > Build solution (or press <F6>).

Add a graphics overlay

A graphics overlay is a container for graphics. It is used with a map view to display graphics on a map. You can add more than one graphics overlay to a map view. Graphics overlays are displayed on top of all the other layers.

  1. In the Visual Studio > Solution Explorer, double-click MapViewModel.cs to open the file.

    The project uses the Model-View-ViewModel (MVVM) design pattern to separate the application logic (view model) from the user interface (view). MapViewModel.cs contains the view model class for the application, called MapViewModel. See the Microsoft documentation for more information about the Model-View-ViewModel pattern.

  2. Add additional required using statements to your MapViewModel class. Esri.ArcGISRuntime.UI contains the Graphic class and Esri.ArcGISRuntime.Symbology contains the classes that define the symbols for displaying them.

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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  3. In the view model, create a new property named GraphicsOverlays. This will be a collection of GraphicsOverlay that will store point, line, and polygon graphics.

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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  4. Add a new method in the view model named CreateGraphics. Add code to create a new GraphicsOverlay and assign it to the GraphicsOverlays property.

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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  5. In the MapViewModel constructor, add a call to the CreateGraphics function.

    Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  6. In the Visual Studio > Solution Explorer, double-click MainWindow.xaml to open the file.

  7. Use data binding to bind the GraphicsOverlays property of the MapViewModel to the MapView control.

    Data binding and the Model-View-ViewModel (MVVM) design pattern allow you to separate the logic in your app (the view model) from the presentation layer (the view). Graphics can be added and removed from the graphics overlays in the view model and those changes appear in the map view through data binding.

    Add line.
                        
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    <Window x:Class="AddPointLineAndPolygon.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
            xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
            xmlns:local="clr-namespace:AddPointLineAndPolygon"
            xmlns:esri="http://schemas.esri.com/arcgis/runtime/2013"
            mc:Ignorable="d"
            Title="MainWindow" Height="450" Width="800">
        <Window.Resources>
            <local:MapViewModel x:Key="MapViewModel" />
        </Window.Resources>
        <Grid>
    
            <esri:MapView x:Name="MainMapView"
                              Map="{Binding Map, Source={StaticResource MapViewModel}}"
                              GraphicsOverlays="{Binding GraphicsOverlays, Source={StaticResource MapViewModel}}" />
    
        </Grid>
    </Window>
    

Add a point graphic

A point graphic is created using a map point and a marker symbol. A map point is defined with x and y coordinates and a spatial reference. For latitude and longitude coordinates, the spatial reference is WGS84.

  1. In the Visual Studio > Solution Explorer, double-click MapViewModel.cs to open the file.

  2. In the CreateGraphics function, add code to create a MapPoint and a SimpleMarkerSymbol. To create the MapPoint, provide longitude (x) and latitude (y) coordinates, and a SpatialReference. Use the SpatialReferences.Wgs84 static property.

    Point graphics support a number of symbol types such as SimpleMarkerSymbol, PictureMarkerSymbol and TextSymbol. Learn more about symbols in the API documentation.

    Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  3. Create a Graphic with the point and pointSymbol. Display the Graphic by adding it to the graphicsOverlay's Graphics collection.

    Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  4. Click Debug > Start Debugging (or press <F5> on the keyboard) to run the app.

You should see a point graphic in Point Dume State Beach.

Add a line graphic

A line graphic is created using a polyline and a line symbol. A polyline is defined as a sequence of points.

Polylines have one or more distinct parts, and each part is a sequence of points. For a continuous line, you can use the Polyline constructor to create a polyline with just one part. To create a polyline with more than one part, use a PolylineBuilder.

  1. Create a Polyline and a SimpleLineSymbol. To create the Polyline, provide an array of MapPoint as the constructor argument.

    Line graphics support a number of symbol types such as SimpleLineSymbol and TextSymbol. Learn more about symbols in the API documentation.

    Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  2. Create a Graphic with the polyline and polylineSymbol. Display the Graphic by adding it to the graphicsOverlay's Graphics collection.

    Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  3. Click Debug > Start Debugging (or press <F5> on the keyboard) to run the app.

You should see a point and line graphic along Westward Beach.

Add a polygon graphic

A polygon graphic is created using a polygon and a fill symbol. A polygon is defined as a sequence of points that describe a closed boundary.

Polygons have one or more distinct parts. Each part is a sequence of points that comprise a closed boundary. For a single area with no openings, you can use the Polygon constructor to create a polygon made of just one part. To create a polygon that consists of more than one part, use a PolygonBuilder.

  1. Create a Polygon and a SimpleFillSymbol. To create the Polygon, provide an array of MapPoints.

    Polygon graphics support a number of symbol types such as SimpleFillSymbol, PictureFillSymbol, SimpleMarkerSymbol and TextSymbol. Learn more about symbols in the API documentation.

    Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  2. Create an Graphic with the polygon and polygonSymbol. Display the Graphic by adding it to the graphicsOverlay's Graphics collection.

    Add line.Add line.Add line.Add line.Add line.
                                                                                                                                                                 
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    // Copyright 2020 Esri
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // https://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    using System;
    using System.Collections.Generic;
    using System.Text;
    using Esri.ArcGISRuntime.Geometry;
    using Esri.ArcGISRuntime.Mapping;
    using System.ComponentModel;
    using System.Runtime.CompilerServices;
    
    using Esri.ArcGISRuntime.Symbology;
    using Esri.ArcGISRuntime.UI;
    
    namespace AddPointLineAndPolygon
    {
        class MapViewModel : INotifyPropertyChanged
        {
    
            public MapViewModel()
            {
                SetupMap();
    
                CreateGraphics();
    
            }
    
            public event PropertyChangedEventHandler PropertyChanged;
            protected void OnPropertyChanged([CallerMemberName] string propertyName = null)
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
            }
    
            private Map _map;
            public Map Map
            {
                get { return _map; }
                set
                {
                    _map = value;
                    OnPropertyChanged();
                }
            }
    
            private GraphicsOverlayCollection _graphicsOverlays;
            public GraphicsOverlayCollection GraphicsOverlays
            {
                get { return _graphicsOverlays; }
                set
                {
                    _graphicsOverlays = value;
                    OnPropertyChanged();
                }
            }
    
            private void SetupMap()
            {
                // Create a new map with a 'topographic vector' basemap.
                this.Map = new Map(BasemapStyle.ArcGISTopographic);
            }
    
            private void CreateGraphics()
            {
                // Create a new graphics overlay to contain a variety of graphics.
                var malibuGraphicsOverlay = new GraphicsOverlay();
    
                // Add the overlay to a graphics overlay collection.
                GraphicsOverlayCollection overlays = new GraphicsOverlayCollection
                {
                    malibuGraphicsOverlay
                };
    
                // Set the view model's "GraphicsOverlays" property (will be consumed by the map view).
                this.GraphicsOverlays = overlays;
    
                // Create a point geometry.
                var dumeBeachPoint = new MapPoint(-118.8066, 34.0006, SpatialReferences.Wgs84);
    
                // Create a symbol to define how the point is displayed.
                var pointSymbol = new SimpleMarkerSymbol
                {
                    Style = SimpleMarkerSymbolStyle.Circle,
                    Color = System.Drawing.Color.Orange,
                    Size = 10.0
                };
    
                // Add an outline to the symbol.
                pointSymbol.Outline = new SimpleLineSymbol
                {
                    Style = SimpleLineSymbolStyle.Solid,
                    Color = System.Drawing.Color.Blue,
                    Width = 2.0
                };
    
                // Create a point graphic with the geometry and symbol.
                var pointGraphic = new Graphic(dumeBeachPoint, pointSymbol);
    
                // Add the point graphic to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(pointGraphic);
    
                // Create a list of points that define a polyline.
                List<MapPoint> linePoints = new List<MapPoint>
                {
                    new MapPoint(-118.8215, 34.0140, SpatialReferences.Wgs84),
                    new MapPoint(-118.8149, 34.0081, SpatialReferences.Wgs84),
                    new MapPoint(-118.8089, 34.0017, SpatialReferences.Wgs84)
                };
    
                // Create polyline geometry from the points.
                var westwardBeachPolyline = new Polyline(linePoints);
    
                // Create a symbol for displaying the line.
                var polylineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 3.0);
    
                // Create a polyline graphic with geometry and symbol.
                var polylineGraphic = new Graphic(westwardBeachPolyline, polylineSymbol);
    
                // Add polyline to graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polylineGraphic);
    
                // Create a list of points that define a polygon boundary.
                List<MapPoint> polygonPoints = new List<MapPoint>
                {
                    new MapPoint(-118.8190, 34.0138, SpatialReferences.Wgs84),
                    new MapPoint(-118.8068, 34.0216, SpatialReferences.Wgs84),
                    new MapPoint(-118.7914, 34.0164, SpatialReferences.Wgs84),
                    new MapPoint(-118.7960, 34.0086, SpatialReferences.Wgs84),
                    new MapPoint(-118.8086, 34.0035, SpatialReferences.Wgs84)
                };
    
                // Create polygon geometry.
                var mahouRivieraPolygon = new Polygon(polygonPoints);
    
                // Create a fill symbol to display the polygon.
                var polygonSymbolOutline = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, System.Drawing.Color.Blue, 2.0);
                var polygonFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, System.Drawing.Color.Orange, polygonSymbolOutline);
    
                // Create a polygon graphic with the geometry and fill symbol.
                var polygonGraphic = new Graphic(mahouRivieraPolygon, polygonFillSymbol);
    
                // Add the polygon graphic to the graphics overlay.
                malibuGraphicsOverlay.Graphics.Add(polygonGraphic);
    
            }
    
        }
    }
    
  3. Click Debug > Start Debugging (or press <F5> on the keyboard) to run the app.

You should see a point, line, and polygon graphic around Mahou Riviera in the Santa Monica Mountains.

What's next?

Learn how to use additional API features, ArcGIS platform services, and ArcGIS tools in these tutorials:

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