Learn how to create and display a scene with a basemap layer and an elevation layer. Set properties of the scene's camera to control the 3D perspective.
Like a map, a scene contains layers of geographic data. It contains a basemap layer and, optionally, one or more data layers. To provide a realistic view of the terrain, you can also add elevation layers to define the height of the surface across the scene. The 3D perspective of the scene is controlled by the scene's camera, which defines the position of the scene observer in 3D space.
In this tutorial, you create and display a scene using the imagery basemap layer. The surface of the scene is defined with an elevation layer and the camera is positioned to display an area of the Santa Monica Mountains in the scene view.
The scene and code will be used as the starting point for other 3D tutorials.
Prerequisites
Before starting this tutorial, you should:
Have an ArcGIS account and an API key to access ArcGIS services. If you don't have an account, sign up for free.
Optionally, you may want to install the ArcGIS Maps SDK for .NET to get access to project templates in Visual Studio (Windows only) and offline copies of the NuGet packages.
Steps
Create a new Visual Studio Project
ArcGIS Maps SDK for .NET supports apps for Windows Presentation Framework (WPF), Universal Windows Platform (UWP), Windows UI Library (WinUI), and .NET MAUI. The instructions for this tutorial are specific to creating a .NET 6 WPF project using Visual Studio for Windows.
Start Visual Studio and create a new project.
In the Visual Studio start screen, click Create a new project.
Choose the WPF App (.NET) template for C#, then click Next.
Provide required values in the Configure your new project panel:
Project name: DisplayAScene
Location: choose a folder
Click Create to create the project.
If you are developing with Visual Studio for Windows, ArcGIS Maps SDK for .NET provides a set of project templates for each supported .NET platform. These templates provide all of the code needed for a basic Model-View-ViewModel (MVVM) app. Install the ArcGIS Maps SDK for .NET Visual Studio Extension to add the templates to Visual Studio (Windows only). See Install and set up for details.
In Solution Explorer, right-click Dependencies and choose Manage NuGet Packages.
In the NuGet Package Manager window, ensure the selected Package source is nuget.org (upper-right).
Select the Browse tab and search for ArcGIS Maps SDK.
In the search results, select the appropriate package for your platform. For this tutorial project, choose the Esri.ArcGISRuntime.WPF NuGet package.
Confirm the Latest stable version of the package is selected in the Version dropdown.
Click Install.
The Preview Changes dialog confirms any package(s) dependencies or conflicts. Review the changes and click OK to continue installing the packages.
Review the license information on the License Acceptance dialog and click I Accept to add the package(s) to your project.
In the Visual Studio Output window, ensure the packages were successfully installed. If you see an error about the target Windows version, you will fix that in the next step.
Close the NuGet Package Manager window.
You may see an error like this in the Visual Studio Error List: The 'Esri.ArcGISRuntime.WPF' nuget package cannot be used to target 'net6.0-windows'. Target 'net6.0-windows10.0.19041.0' or later instead.. If so, follow these steps to address it.
In Solution Explorer, right-click the DisplayAMap project entry in the tree view and choose Edit Project File.
Update the <TargetFramework> element with net6.0-windows10.0.19041.0 (or higher).
An API Key enables access to services, web maps, and web scenes hosted in ArcGIS Online.
If necessary, set the API Key.
Go to your developer dashboard to get your API key.
For these tutorials, use your default API key. It is scoped to include all of the services demonstrated in the tutorials.
In Visual Studio, in the Solution Explorer, click App.xaml.cs.
In the App class, add an override for the OnStartup() function to set the ApiKey property on ArcGISRuntimeEnvironment.
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publicpartialclassApp : Application {
protectedoverridevoidOnStartup(StartupEventArgs e) {
base.OnStartup(e);
// Note: it is not best practice to store API keys in source code.// The API key is referenced here for the convenience of this tutorial. Esri.ArcGISRuntime.ArcGISRuntimeEnvironment.ApiKey = "YOUR_API_KEY";
}
}
}
Create a view model to store app logic
Since this app builds the foundation to be used in several following tutorials, it's good to build it with a solid design.
The Model-View-ViewModel (MVVM) design pattern provides an architecture that separates user interface elements, and related code, from the underlying app logic. In this pattern,model represents the data consumed in an app, view represents the user interface, and view model contains the logic that binds model and view together. The framework required for such a pattern might initially seem like a lot of work for a small project, but as your project's complexity increases, a solid design foundation will make your code more flexible and easier to maintain.
In an ArcGIS app designed with MVVM, the map view or scene view usually provides the main view component. Many of the classes fill the role of model (representing data as maps, scenes, layers, graphics, features, and others). Much of the code you write will be for the view model component, where you will add logic to work with ArcGIS objects and provide data for display in the view.
Add a new class that defines a view model for the project.
Click Project > Add Class ....
Name the new class SceneViewModel.cs.
Click Add to create the new class and add it to the project.
Add a function to the SceneViewModel class called SetupScene. Start the function by creating a new Scene using the ArcGISImageryStandard field of the BasemapStyle enum.
Create an ElevationSource to define the base surface for the scene.
An elevation source can define a surface with 3D terrain in a scene. Without an elevation source, the default globe surface is used to display the scene.
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// Create a new scene with an imagery basemap. Scene scene = new Scene(BasemapStyle.ArcGISImageryStandard);
// Create an elevation source to show relief in the scene.string elevationServiceUrl = "http://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";
ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(elevationServiceUrl));
// Create a Surface with the elevation data. Surface elevationSurface = new Surface();
elevationSurface.ElevationSources.Add(elevationSource);
// Add an exaggeration factor to increase the 3D effect of the elevation. elevationSurface.ElevationExaggeration = 2.5;
// Apply the surface to the scene. scene.BaseSurface = elevationSurface;
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Define the initial viewpoint for the scene using a Camera and a point in the scene.
The position you view the scene from is defined by a Camera. The following properties of the camera are used to define an observation point in the scene:
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// Apply the surface to the scene. scene.BaseSurface = elevationSurface;
// Create a point that defines the observer's (camera) initial location in the scene.// The point defines a longitude, latitude, and altitude of the initial camera location. MapPoint cameraLocation = new MapPoint(-118.804, 33.909, 5330.0, SpatialReferences.Wgs84);
// Create a Camera using the point, the direction the camera should face (heading), and its pitch and roll (rotation and tilt). Camera sceneCamera = new Camera(locationPoint: cameraLocation,
heading: 355.0,
pitch: 72.0,
roll: 0.0);
// Create the initial point to center the camera on (the Santa Monica mountains in Southern California).// Longitude=118.805 degrees West, Latitude=34.027 degrees North MapPoint sceneCenterPoint = new MapPoint(-118.805, 34.027, SpatialReferences.Wgs84);
// Set an initial viewpoint for the scene using the camera and observation point. Viewpoint initialViewpoint = new Viewpoint(sceneCenterPoint, sceneCamera);
scene.InitialViewpoint = initialViewpoint;
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Set the SceneViewModel.Scene property with the scene you've created.
SceneViewModel.cs
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Use dark colors for code blocks
Add line.Add line.
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// Set an initial viewpoint for the scene using the camera and observation point. Viewpoint initialViewpoint = new Viewpoint(sceneCenterPoint, sceneCamera);
scene.InitialViewpoint = initialViewpoint;
// Set the view model "Scene" property.this.Scene = scene;
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Add a constructor to the class that calls SetupScene when a new SceneViewModel is created.
When code like SceneViewModel newSceneVM = new SceneViewModel(); runs, the class constructor also runs. This is a good place to add code that needs to run whenever the class is initialized.
An advantage to using the MVVM design pattern is that you can reuse code from a view model. Because this API has a nearly-standard API surface across platforms, a view model written for one app typically works on all supported .NET platforms.
Next, set up a view in your project to consume the view model.
Add a scene view
A SceneView control is used to display a Scene. You will add a scene view to your project UI and wire it up to consume the scene that is defined on SceneViewModel.
Add required XML namespace and resource declarations.
Open MainWindow.xaml and switch to the XAML view
Inside the existing namespace declarations, add an esri XML namespace for the ArcGIS controls
Add XAML that defines a SceneViewModel instance as a static resource
Click Debug > Start Debugging (or press <F5> on the keyboard) to run the app.
You should see a scene with the topographic basemap layer centered on the Santa Monica Mountains in California. Double-click, drag, and scroll the mouse wheel over the scene view to explore the scene.