Use the Geometry Editor to edit a geometry and align it to existing geometries on a map.
Use case
A field worker can create new features by editing and snapping the vertices of a geometry to existing features on a map. In a water distribution network, service line features can be represented with the polyline geometry type. By snapping the vertices of a proposed service line to existing features in the network, an exact footprint can be identified to show the path of the service line and what features in the network it connects to. The feature layer containing the service lines can then be accurately modified to include the proposed line.
How to use the sample
To create a geometry, press the create button to choose the geometry type you want to create (i.e. points, multipoints, polyline, or polygon) and interactively tap and drag on the map view to create the geometry.
Snap settings can be configured by enabling or disabling snapping, feature snapping, geometry guides, and snap sources.
To interactively snap a vertex to a feature or graphic, ensure that snapping is enabled for the relevant snap source and move the mouse pointer or drag a vertex close to an existing feature or graphic. When the pointer is close to that existing geoelement, the edit position will be adjusted to coincide with (or snap to), edges and vertices of its geometry. Release the touch pointer to place the vertex at the snapped location.
To more clearly see how the vertex is snapped, long press to invoke the magnifier before starting to move the pointer.
How it works
- Create a
Map
from the portal item and add it to theMapView
. - Set the map's
loadSettings.featureTilingMode
toenabledWithFullResolutionWhenSupported
. - Create a
GeometryEditor
and connect it to the map view. - Call
syncSourceSettings()
after the map's operational layers are loaded and the geometry editor is connected to the map view. - Set
SnapSettings.isEnabled
and eachSnapSourceSettings.isEnabled
totrue
for theSnapSource
of interest. - Toggle geometry guides using
SnapSettings.snapsToGeometryGuides
and feature snapping usingSnapSettings.snapsToFeatures
. - Start the geometry editor with a
GeometryType
.
Relevant API
- FeatureLayer
- Geometry
- GeometryEditor
- GeometryEditorStyle
- GraphicsOverlay
- MapView
- ReticleVertexTool
- SnapSettings
- SnapSource
- SnapSourceSettings
About the data
The Naperville water distribution network is based on ArcGIS Solutions for Water Utilities and provides a realistic depiction of a theoretical stormwater network.
Additional information
Snapping is used to maintain data integrity between different sources of data when editing, so it is important that each SnapSource
provides full resolution geometries to be valid for snapping. This means that some of the default optimizations used to improve the efficiency of data transfer and display of polygon and polyline layers based on feature services are not appropriate for use with snapping.
To snap to polygon and polyline layers, the recommended approach is to set the FeatureLayer
's feature tiling mode to FeatureTilingMode.enabledWithFullResolutionWhenSupported
and use the default ServiceFeatureTable
feature request mode FeatureRequestMode.onInteractionCache
. Local data sources, such as geodatabases, always provide full resolution geometries. Point and multipoint feature layers are also always full resolution.
Snapping can be used during interactive edits that move existing vertices using the VertexTool
or ReticleVertexTool
. When adding new vertices, snapping also works with a hover event (such as a mouse move without a mouse button press). Using the ReticleVertexTool
to add and move vertices allows users of touch screen devices to clearly see the visual cues for snapping.
Geometry guides are enabled by default when snapping is enabled. These allow for snapping to a point coinciding with, parallel to, perpendicular to, or extending an existing geometry.
On supported platforms, haptic feedback on SnapState.snappedToFeature
and SnapState.snappedToGeometryGuide
is enabled by default when snapping is enabled. Custom haptic feedback can be configured by setting SnapSettings.hapticFeedbackIsEnabled
to false and listening to the GeometryEditor.snapChanges
stream to provide specific feedback depending on the SnapState
.
Tags
edit, feature, geometry editor, graphics, layers, map, snapping
Sample Code
// Copyright 2024 Esri
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import ArcGIS
import SwiftUI
struct SnapGeometryEditsView: View {
/// The map to display in the view.
@State private var map: Map = {
let map = Map(
item: PortalItem(
portal: .arcGISOnline(connection: .anonymous),
// A stripped down Naperville water distribution network web map.
id: PortalItem.ID("b95fe18073bc4f7788f0375af2bb445e")!
)
)
// Snapping is used to maintain data integrity between different sources
// of data when editing, so full resolution is needed for valid snapping.
map.loadSettings.featureTilingMode = .enabledWithFullResolutionWhenSupported
return map
}()
/// The model that is required by the geometry editor menu.
@StateObject private var model = GeometryEditorModel()
/// The error shown in the error alert.
@State private var error: Error?
/// A Boolean value indicating whether all the snap sources on the map view are loaded.
@State private var snapSourcesAreLoaded = false
/// A Boolean value indicating whether the snap settings are presented.
@State private var showsSnapSettings = false
var body: some View {
MapView(map: map, graphicsOverlays: [model.geometryOverlay])
.geometryEditor(model.geometryEditor)
.onDrawStatusChanged { drawStatus in
guard !snapSourcesAreLoaded else { return }
snapSourcesAreLoaded = drawStatus == .completed
}
.toolbar {
ToolbarItemGroup(placement: .bottomBar) {
Spacer()
GeometryEditorMenu(model: model)
Spacer()
Button("Snap Settings") {
do {
try model.geometryEditor.snapSettings.syncSourceSettings()
showsSnapSettings = true
} catch {
self.error = error
}
}
.popover(isPresented: $showsSnapSettings) {
NavigationStack {
// Various snapping settings for a geometry editor.
SnapSettingsView(model: model)
}
.presentationDetents([.fraction(0.6)])
.frame(idealWidth: 320, idealHeight: 380)
}
.disabled(!snapSourcesAreLoaded)
}
}
.errorAlert(presentingError: $error)
}
}
#Preview {
NavigationStack {
SnapGeometryEditsView()
}
}