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// Copyright 2019 Esri.//// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific// language governing permissions and limitations under the License.using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.UI;
using System;
namespaceArcGIS.WinUI.Samples.ChangeAtmosphereEffect{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Change atmosphere effect",
category: "Scene",
description: "Changes the appearance of the atmosphere in a scene.",
instructions: "Select one of the three available atmosphere effects. The sky will change to display the selected atmosphere effect.",
tags: new[] { "atmosphere", "horizon", "sky" })]
publicpartialclassChangeAtmosphereEffect {
privatereadonlystring _elevationServiceUrl = "http://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";
publicChangeAtmosphereEffect() {
InitializeComponent();
Initialize();
}
privatevoidInitialize() {
// Create the scene with a basemap. MySceneView.Scene = new Scene(BasemapStyle.ArcGISImagery);
// Add an elevation source to the scene. Surface elevationSurface = new Surface();
ArcGISTiledElevationSource elevationSource = new ArcGISTiledElevationSource(new Uri(_elevationServiceUrl));
elevationSurface.ElevationSources.Add(elevationSource);
MySceneView.Scene.BaseSurface = elevationSurface;
// Set the initial viewpoint. Camera initialCamera = new Camera(64.416919, -14.483728, 100, 318, 105, 0);
MySceneView.SetViewpointCamera(initialCamera);
// Apply the selected atmosphere effect option. AtmosphereEffectPicker.SelectionChanged += (o, e) =>
{
switch (AtmosphereEffectPicker.SelectedIndex)
{
case0:
MySceneView.AtmosphereEffect = AtmosphereEffect.Realistic;
break;
case1:
MySceneView.AtmosphereEffect = AtmosphereEffect.HorizonOnly;
break;
case2:
MySceneView.AtmosphereEffect = AtmosphereEffect.None;
break;
}
};
}
}
}