A class breaks renderer symbolizes based on the value of some numeric attribute. The classBreakInfo define the values at which the symbology changes.
Referenced by: renderer
|An object containing metadata about the authoring process for creating a renderer object. This allows the authoring clients to save specific overridable settings so that next time it is accessed via the UI, their selections are remembered. Non-authoring clients can ignore it.
|Supported only for polygon features.
|Array of classBreakInfo objects.
|Label for the default symbol used to draw unspecified values.
|Symbol used when a value cannot be classified.
|Attribute field used for renderer.
|A legend containing one title, which is a string describing the renderer in the legend.
|The minimum numeric data value needed to begin class breaks.
|Used when normalizationType is field. The string value indicating the attribute field by which the data value is normalized.
|Used when normalizationType is percent-of-total, this number property contains the total of all data values.
|Determine how the data was normalized.
|Specifies the type of renderer used.
Valid value of this property
|An Arcade expression evaluating to a number.
|The title identifying and describing the associated Arcade expression as defined in the
|An array of objects used to set rendering properties.