Color is represented as a three or four-element array. The four elements represent values for red, green, blue, and alpha in that order. Values range from 0 through 255. If color is undefined for a symbol, the color value is null.
Referenced by: border, Callout, color background, Color Ramp Algorithmic, colorClassBreakInfo, ColormapInfo, colorStop, colorUniqueValueInfo, Ground, halo, Material, Material, Outline, Raster ClassBreaks Renderer, Raster UniqueValue Renderer, Sketch Edges, Solid Edges, Voxel Color Stop, Voxel Isosurface Style, Voxel Unique Value, WaterSymbol3DLayer
[ 13, 38, 68, 255 ]