Defines when icon and label symbols are rendered if they are occluded by other objects in the scene. If occludedVisibility is not set, the mode defaults to hidden, which means that the symbol is never rendered when its center is occluded. With mode visible, symbols are always rendered, if they are not otherwise hidden, eg. by deconfliction. adaptive mode uses heuristics based on the relative elevation of the camera above the symbol and above the ground to determine if an occluded symbol should be rendered.
Referenced by: IconSymbol3DLayer, TextSymbol3DLayer
Properties
| Property | Details |
|---|---|
| mode | Occluded visibility mode Valid values:
|
Example
{
"mode": "visible"
}