Graphics overlay dictionary renderer 3D

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Create graphics from an XML file with key-value pairs for each graphic, and display the military symbols using a MIL-STD-2525D web style in 3D.

Image of graphics overlay dictionary renderer 3D

Use case

Use a dictionary renderer on a graphics overlay to display more transient data, such as military messages coming through a local tactical network.

How to use the sample

When launched, this sample displays a scene with a dictionary renderer. Pan and zoom to explore the scene.

How it works

  1. Create a new DictionarySymbolStyle(portalItem) with a portal item containing a MIL-STD-2525D dictionary web style.
  2. Create a new DictionaryRenderer from the dictionary symbol style.
  3. Set the renderer on a graphics overlay with graphicsOverlay.setRenderer(dictionaryRenderer).
  4. Parse through the local XML file creating a map of key/value pairs for each block of attributes:
    • Use the name of the XML node as the attribute key and the content of the node as the attribute value.
    • Get the WKID and coordinates from the XML to create the graphic's geometry.
  5. The other attributes such as "symbolentity" and "symbolset" will describe the symbology for the graphic.
  6. Create the graphic with the geometry and attributes and add it to the graphics overlay.

Relevant API

  • DictionaryRenderer
  • DictionarySymbolStyle
  • GraphicsOverlay

Additional information

The dictionary symbol style in this sample is constructed from a portal item containing a MIL-STD-2525D symbol dictionary web style. This ArcGIS Web Style is used to build custom applications that incorporate the MIL-STD-2525D symbol dictionary. This style supports a configuration for modeling locations as ordered anchor points or full geometries.

Tags

defense, military, situational awareness, tactical, visualization

Sample Code

GraphicsOverlayDictionaryRenderer3DSample.java
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/*
 * Copyright 2018 Esri.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package com.esri.samples.graphics_overlay_dictionary_renderer_3D;

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Alert;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;

import javax.xml.parsers.DocumentBuilderFactory;
import java.io.File;
import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;

import com.esri.arcgisruntime.ArcGISRuntimeEnvironment;
import com.esri.arcgisruntime.loadable.LoadStatus;
import com.esri.arcgisruntime.geometry.GeometryEngine;
import com.esri.arcgisruntime.geometry.Multipoint;
import com.esri.arcgisruntime.geometry.Point;
import com.esri.arcgisruntime.geometry.PointCollection;
import com.esri.arcgisruntime.geometry.SpatialReference;
import com.esri.arcgisruntime.geometry.SpatialReferences;
import com.esri.arcgisruntime.mapping.ArcGISScene;
import com.esri.arcgisruntime.mapping.BasemapStyle;
import com.esri.arcgisruntime.mapping.view.Camera;
import com.esri.arcgisruntime.mapping.view.Graphic;
import com.esri.arcgisruntime.mapping.view.GraphicsOverlay;
import com.esri.arcgisruntime.mapping.view.SceneView;
import com.esri.arcgisruntime.portal.Portal;
import com.esri.arcgisruntime.portal.PortalItem;
import com.esri.arcgisruntime.symbology.DictionaryRenderer;
import com.esri.arcgisruntime.symbology.DictionarySymbolStyle;

public class GraphicsOverlayDictionaryRenderer3DSample extends Application {

  private SceneView sceneView;

  @Override
  public void start(Stage stage) {
    try {
      // create stack pane and application scene
      var stackPane = new StackPane();
      Scene fxScene = new Scene(stackPane);

      // set title, size, and add scene to stage
      stage.setTitle("Graphics Overlay Dictionary Renderer 3D Sample");
      stage.setWidth(800);
      stage.setHeight(700);
      stage.setScene(fxScene);
      stage.show();

      // authentication with an API key or named user is required to access basemaps and other location services
      String yourAPIKey = System.getProperty("apiKey");
      ArcGISRuntimeEnvironment.setApiKey(yourAPIKey);

      // create a scene view
      sceneView = new SceneView();
      // create a scene with the topographic basemap style
      ArcGISScene scene = new ArcGISScene(BasemapStyle.ARCGIS_TOPOGRAPHIC);

      var graphicsOverlay = new GraphicsOverlay(GraphicsOverlay.RenderingMode.DYNAMIC);
      sceneView.getGraphicsOverlays().add(graphicsOverlay);

      // create the dictionary symbol style from the Joint Military Symbology MIL-STD-2525D portal item
      var portalItem = new PortalItem(new Portal("https://www.arcgis.com/", false), "d815f3bdf6e6452bb8fd153b654c94ca");
      var dictionarySymbolStyle = new DictionarySymbolStyle(portalItem);

      // add done loading listeners to the scene and dictionary symbol style and check they have loaded
      scene.addDoneLoadingListener(() -> {
        if (scene.getLoadStatus() == LoadStatus.LOADED) {
          dictionarySymbolStyle.addDoneLoadingListener(() -> {
            if (dictionarySymbolStyle.getLoadStatus() == LoadStatus.LOADED) {

              // find the first configuration setting which has the property name "model",
              // and set its value to "ORDERED ANCHOR POINTS"
              dictionarySymbolStyle.getConfigurations().stream()
                .filter(configuration -> configuration.getName().equals("model"))
                .findFirst()
                .ifPresent(modelConfiguration -> modelConfiguration.setValue("ORDERED ANCHOR POINTS"));

              // create a new dictionary renderer from the dictionary symbol style to render graphics
              // with symbol dictionary attributes and set it to the graphics overlay renderer
              var dictionaryRenderer = new DictionaryRenderer(dictionarySymbolStyle);
              graphicsOverlay.setRenderer(dictionaryRenderer);

              // parse graphic attributes from an XML file following the mil2525d specification
              try {
                List<Map<String, Object>> messages = parseMessages();

                // create graphics with attributes and add to graphics overlay
                List<Graphic> graphics = messages.stream()
                  .map(GraphicsOverlayDictionaryRenderer3DSample::createGraphic)
                  .collect(Collectors.toList());
                graphicsOverlay.getGraphics().addAll(graphics);
                // set the viewpoint to the extent of the graphics overlay
                sceneView.setViewpointCamera(new Camera((graphicsOverlay.getExtent().getCenter()), 15000, 0, 70, 0));

              } catch (Exception e) {
                e.printStackTrace();
              }
            } else {
              new Alert(Alert.AlertType.ERROR,
                "Failed to load symbol style " + dictionarySymbolStyle.getLoadError().getCause().getMessage()).show();
            }
          });
        } else {
          new Alert(Alert.AlertType.ERROR, "Scene failed to load" + scene.getLoadError().getCause().getMessage()).show();
        }
        // load the dictionary symbol style once the map has loaded
        dictionarySymbolStyle.loadAsync();
      });

      // set the scene to the scene view and add the scene view to the stack pane
      sceneView.setArcGISScene(scene);
      stackPane.getChildren().add(sceneView);

    } catch (Exception ex) {
      // on any exception, print the stacktrace
      ex.printStackTrace();
    }
  }

  /**
   * Parses a XML file following the mil2525d specification and creates a message for each block of attributes found.
   */
  private List<Map<String, Object>> parseMessages() throws Exception {

    File mil2525dFile = new File(System.getProperty("data.dir"), "./samples-data/xml/Mil2525DMessages.xml");
    var documentBuilderFactory = DocumentBuilderFactory.newInstance();
    var documentBuilder = documentBuilderFactory.newDocumentBuilder();
    var document = documentBuilder.parse(mil2525dFile);
    document.getDocumentElement().normalize();

    final List<Map<String, Object>> messages = new ArrayList<>();

    for (int i = 0; i < document.getElementsByTagName("message").getLength() ; i++) {
      Node message = document.getElementsByTagName("message").item(i);

      Map<String, Object> attributes = new HashMap<>();

      NodeList childNodes = message.getChildNodes();
      for (int j = 0; j < childNodes.getLength() ; j++) {
        attributes.put(childNodes.item(j).getNodeName(), childNodes.item(j).getTextContent());
      }
      messages.add(attributes);
    }

    return messages;
  }

  /**
   * Creates a graphic using a symbol dictionary and the attributes that were passed.
   *
   * @param attributes tells symbol dictionary what symbol to apply to graphic
   */
  private static Graphic createGraphic(Map<String, Object> attributes) {
    // get spatial reference
    int wkid = Integer.parseInt((String) attributes.get("_wkid"));
    SpatialReference sr = SpatialReference.create(wkid);

    // get points from the coordinate string in the "_control_points" attribute (delimited with ';')
    String[] coordinates = ((String) attributes.get("_control_points")).split(";");
    List<Point> points = Stream.of(coordinates)
        .map(cs -> cs.split(",")) // get each ordinate
        .map(c -> new Point(Double.parseDouble(c[0]), Double.parseDouble(c[1]), sr))// create a Point with the ordinates
        .map(c -> (Point) GeometryEngine.project(c, SpatialReferences.getWgs84())) // project to display in scene
        .collect(Collectors.toList());

    // create a point collection with the points
    var pointCollection = new PointCollection(SpatialReferences.getWgs84());
    pointCollection.addAll(points);

    // remove unneeded attributes, use geometry for graphic positioning instead
    attributes.remove("_control_points");
    attributes.remove("_wkid");

    // return a graphic with a multipoint geometry (some have more than one point)
    return new Graphic(new Multipoint(pointCollection), attributes);
  }

  /**
   * Stops and releases all resources used in application.
   */
  @Override
  public void stop() {

    if (sceneView != null) {
      sceneView.dispose();
    }
  }

  /**
   * Opens and runs application.
   *
   * @param args arguments passed to this application
   */
  public static void main(String[] args) {

    Application.launch(args);
  }
}

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