Symbols

View on GitHubSample viewer app

Show various kinds of 3D symbols in a scene.

Image of scene symbols

Use case

You can programmatically create different types of 3D symbols and add them to a scene at specified locations. You could do this to call attention to the prominence of a location.

How to use the sample

When the scene loads, note the different types of 3D symbols that you can create.

How it works

  1. Create a GraphicsOverlay.
  2. Create various simple marker scene symbols by specifying different styles and colors, and a height, width, depth, and anchor position of each.
  3. Create a new Graphic object for each symbol.
  4. Add the graphics to the graphics overlay with graphicsOverlay.getGraphics().add(graphic).
  5. Add the graphics overlay to the scene view with sceneView.getGraphicsOverlays().add(graphicsOverlay).

Relevant API

  • Graphic
  • GraphicsOverlay
  • SceneSymbol.AnchorPosition
  • SimpleMarkerSceneSymbol
  • SimpleMarkerSceneSymbol.Style

About the data

This sample shows arbitrary symbols in an empty scene with an imagery basemap.

Tags

3D, cone, cube, cylinder, diamond, geometry, pyramid, scene, shape, sphere, symbol, tetrahedron, tube, visualization

Sample Code

SymbolsSample.java
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/*
 * Copyright 2017 Esri.
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package com.esri.samples.symbols;

import java.util.concurrent.atomic.AtomicInteger;
import java.util.stream.Collectors;
import java.util.stream.Stream;

import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

import com.esri.arcgisruntime.ArcGISRuntimeEnvironment;
import com.esri.arcgisruntime.geometry.Point;
import com.esri.arcgisruntime.mapping.ArcGISScene;
import com.esri.arcgisruntime.mapping.ArcGISTiledElevationSource;
import com.esri.arcgisruntime.mapping.BasemapStyle;
import com.esri.arcgisruntime.mapping.Surface;
import com.esri.arcgisruntime.mapping.view.Camera;
import com.esri.arcgisruntime.mapping.view.Graphic;
import com.esri.arcgisruntime.mapping.view.GraphicsOverlay;
import com.esri.arcgisruntime.mapping.view.LayerSceneProperties;
import com.esri.arcgisruntime.mapping.view.SceneView;
import com.esri.arcgisruntime.symbology.SceneSymbol;
import com.esri.arcgisruntime.symbology.SimpleMarkerSceneSymbol;

public class SymbolsSample extends Application {

  private SceneView sceneView;
  private static final String ELEVATION_IMAGE_SERVICE =
      "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";

  @Override
  public void start(Stage stage) {

    try {

      // create stack pane and JavaFX app scene
      StackPane stackPane = new StackPane();
      Scene fxScene = new Scene(stackPane);

      // set title, size, and add JavaFX scene to stage
      stage.setTitle("Symbols Sample");
      stage.setWidth(800);
      stage.setHeight(700);
      stage.setScene(fxScene);
      stage.show();

      // authentication with an API key or named user is required to access basemaps and other location services
      String yourAPIKey = System.getProperty("apiKey");
      ArcGISRuntimeEnvironment.setApiKey(yourAPIKey);

      // create a scene with a basemap
      ArcGISScene scene = new ArcGISScene(BasemapStyle.ARCGIS_IMAGERY);

      // add the SceneView to the stack pane
      sceneView = new SceneView();
      sceneView.setArcGISScene(scene);
      stackPane.getChildren().add(sceneView);

      // add a camera and initial camera position
      var camera = new Camera(28.985, 44.965, 1200, 50, 70, 0);
      sceneView.setViewpointCamera(camera);
      Point cameraLocation = camera.getLocation();

      // add base surface for elevation data
      var elevationSource = new ArcGISTiledElevationSource(ELEVATION_IMAGE_SERVICE);
      var surface = new Surface();
      surface.getElevationSources().add(elevationSource);
      scene.setBaseSurface(surface);

      // add graphics overlay(s)
      var graphicsOverlay = new GraphicsOverlay();
      graphicsOverlay.getSceneProperties().setSurfacePlacement(LayerSceneProperties.SurfacePlacement.ABSOLUTE);
      sceneView.getGraphicsOverlays().add(graphicsOverlay);

      // create graphics for each type of symbol
      var counter = new AtomicInteger(0);
      double x = 44.975;
      double y = 29;
      double z = 500;
      Stream.of(SimpleMarkerSceneSymbol.Style.values()).map(style -> {
        Color color;
        switch (style) {
          case CONE:
            color = Color.RED;
            break;
          case TETRAHEDRON:
            color = Color.LIMEGREEN;
            break;
          case SPHERE:
            color = Color.BLUE;
            break;
          case CYLINDER:
            color = Color.MAGENTA;
            break;
          case DIAMOND:
            color = Color.TURQUOISE;
            break;
          case CUBE:
          default:
            color = Color.WHITE;
        }
        SimpleMarkerSceneSymbol symbol = new SimpleMarkerSceneSymbol(style, color, 200, 200, 200,
            SceneSymbol.AnchorPosition.CENTER);
        int position = counter.getAndIncrement();
        return new Graphic(new Point(x + 0.01 * position, y, z, cameraLocation.getSpatialReference()), symbol);
      }).collect(Collectors.toCollection(graphicsOverlay::getGraphics));

    } catch (Exception e) {
      // on any error, display the stack trace
      e.printStackTrace();
    }
  }

  /**
   * Stops and releases all resources used in application.
   */
  @Override
  public void stop() {

    if (sceneView != null) {
      sceneView.dispose();
    }
  }

  /**
   * Opens and runs application.
   *
   * @param args arguments passed to this application
   */
  public static void main(String[] args) {

    Application.launch(args);
  }
}

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.