static rendering mode

Static rendering mode is one of two modes used for rendering a . Static rendering is most suited for static graphics, complex geometries, and very large numbers of polygons. The volume of graphics has little impact on frame render time (scales well), and this mode pushes a constant GPU payload. However, rendering graphic updates is CPU/system memory intensive, which can have an impact on device battery life. The other rendering mode type, , is is more suited to moving groups of graphics or applying individual graphic changes directly to the GPU state.

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