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Constructor Camera

Camera(Double, Double, Double, Double, Double, Double)

Initializes a new instance of the Camera class with the specified latitude, longitude, altitude, heading, pitch, and roll.

Declaration
public Camera(double latitude, double longitude, double altitude, double heading, double pitch, double roll)
Parameters
Type Name Description
System.Double latitude

The angular deltaDistance, measured in degrees north or south of the equator.

System.Double longitude

The angular deltaDistance, usually expressed in degrees, minutes, and seconds, of the location of a point on the earth's surface east or west of an arbitrarily defined meridian (usually the Greenwich prime meridian).

System.Double altitude

The altitude of the camera position in meters. If the altitude is below the BaseSurface and the NavigationConstraint is set to StayAbove, the camera will be located at the Surface. Note: that the default is StayAbove.

System.Double heading

The angle around the z-axis the camera is rotated. The angle is clockwise from north in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is looking North and 90 is looking East. Values are wrapped around so that they fall within 0 to 360.

System.Double pitch

The angle around the y-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 180. 0 is looking straight down and 180 is looking straight up. A negative value defaults to 0 and a value greater than 180 defaults to 180. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example, if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

System.Double roll

The angle around the x-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is horizontal, 180 is upside down. Values are wrapped so that they fall within 0 to 360.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 200.8
.NET100.13 - 200.8
.NET Windows100.13 - 200.8
.NET Android200.0 - 200.8
.NET iOS200.0 - 200.8
.NET Framework100.0 - 200.8
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 200.8
Relevant samples
Change atmosphere effect: Changes the appearance of the atmosphere in a scene.
Scene layer selection: Identify features in a scene to select.

Camera(MapPoint, Double, Double, Double)

Initializes a new instance of the Camera class with the specified location, heading, pitch, and roll.

Declaration
public Camera(MapPoint locationPoint, double heading, double pitch, double roll)
Parameters
Type Name Description
MapPoint locationPoint

A point geometry containing the location and altitude at which to place the camera. If the altitude is below the BaseSurface and the NavigationConstraint is set to StayAbove, the camera will be located at the Surface. Note: that the default is StayAbove. If the point has a spatial reference, the point projects to WGS84. Otherwise, a point spatial reference of WGS84 is assumed.

System.Double heading

The angle around the z-axis the camera is rotated. The angle is clockwise from north in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is looking North and 90 is looking East. Values are wrapped around so that they fall within 0 to 360.

System.Double pitch

The angle around the y-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 180. 0 is looking straight down and 180 is looking straight up. A negative value defaults to 0 and a value greater than 180 defaults to 180. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example, if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

System.Double roll

The angle around the x-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is horizontal, 180 is upside down. Values are wrapped so that they fall within 0 to 360.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 200.8
.NET100.13 - 200.8
.NET Windows100.13 - 200.8
.NET Android200.0 - 200.8
.NET iOS200.0 - 200.8
.NET Framework100.0 - 200.8
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 200.8
Relevant samples
Add an integrated mesh layer: View an integrated mesh layer from a scene service.
List KML contents: List the contents of a KML file.

Camera(MapPoint, Double, Double, Double, Double)

Initializes a new instance of the Camera class based on a point to look at, the distance to this point, heading, pitch, and roll.

Declaration
public Camera(MapPoint lookAtPoint, double distance, double heading, double pitch, double roll)
Parameters
Type Name Description
MapPoint lookAtPoint

The point in space the camera will be pointing at.

System.Double distance

The distance in meters between the lookAtPoint and the camera location.

System.Double heading

The angle around the z-axis the camera is rotated. The angle is clockwise from north in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is looking North and 90 is looking East. Values are wrapped around so that they fall within 0 to 360.

System.Double pitch

The angle around the y-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 180. 0 is looking straight down and 180 is looking straight up. A negative value defaults to 0 and a value greater than 180 defaults to 180. If the behavior of a negative pitch is required, then the corresponding transformation with positive pitch can be set instead. For example, if heading:0 pitch:-20 roll:0 is required then heading:180 pitch:20 roll:180 can be used instead.

System.Double roll

The angle around the x-axis the camera is rotated in the East, North, Up (ENU) ground reference frame. The value is between 0 to 360. 0 is horizontal, 180 is upside down. Values are wrapped so that they fall within 0 to 360.

Remarks

Note: the given values may mean that the point is not visible on screen. You can check its visibility using Esri.ArcGISRuntime.UI.Controls.SceneView.LocationToScreen(MapPoint).

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.3 - 200.8
.NET100.13 - 200.8
.NET Windows100.13 - 200.8
.NET Android200.0 - 200.8
.NET iOS200.0 - 200.8
.NET Framework100.0 - 200.8
Xamarin.Android100.0 - 100.15
Xamarin.iOS100.0 - 100.15
UWP100.0 - 200.8
Relevant samples
Edit KML ground overlay: Edit the values of a KML ground overlay.
Feature layer rendering mode (scene): Render features in a scene statically or dynamically by setting the feature layer rendering mode.
Line of sight (location): Perform a line of sight analysis between two points in real time.

Camera(TransformationMatrix)

Initializes a new instance of the Camera class using a transformation matrix.

Declaration
public Camera(TransformationMatrix transformation)
Parameters
Type Name Description
TransformationMatrix transformation

The transformation matrix used to create the camera.

Remarks

The transformation describes the camera's location and the direction it is looking. Using this constructor with the location provided by ARKit/ARCore is necessary for enabling augmented reality.

Applies to

Platforms and versions
TargetVersions
.NET Standard 2.0100.6 - 200.8
.NET100.13 - 200.8
.NET Windows100.13 - 200.8
.NET Android200.0 - 200.8
.NET iOS200.0 - 200.8
.NET Framework100.6 - 200.8
Xamarin.Android100.6 - 100.15
Xamarin.iOS100.6 - 100.15
UWP100.6 - 200.8
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