Change atmosphere effect

View inC++QMLView on GitHubSample viewer app

Changes the appearance of the atmosphere in a scene.

screenshot

How to use the sample

Select one of the three available atmosphere effects. The sky will change to display the selected atmosphere effect.

How it works

  1. Create a Scene and display it in a SceneQuickView.
  2. Change the atmosphere effect with SceneQuickView::setAtmosphereEffect.

Relevant API

  • Scene
  • AtmosphereEffect
  • SceneView

Additional Information

There are three atmosphere effect options:

  • None - No atmosphere effect. The sky is rendered black with a starfield consisting of randomly placed white dots.
  • Realistic - Atmosphere effect applied to both the sky and the surface as viewed from above.
  • Horizon only - Atmosphere effect applied to the sky (horizon) only. This is the default.

Tags

atmosphere, horizon, sky

Sample Code

ChangeAtmosphereEffect.cppChangeAtmosphereEffect.cppChangeAtmosphereEffect.hChangeAtmosphereEffect.qml
Use dark colors for code blocksCopy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
// [WriteFile Name=ChangeAtmosphereEffect, Category=Scenes]
// [Legal]
// Copyright 2018 Esri.

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]

#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD

#include "ChangeAtmosphereEffect.h"

#include "ArcGISTiledElevationSource.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "MapTypes.h"
#include "Surface.h"
#include "Camera.h"
#include "ElevationSourceListModel.h"

#include <QFuture>

using namespace Esri::ArcGISRuntime;

ChangeAtmosphereEffect::ChangeAtmosphereEffect(QObject* parent /* = nullptr */):
  QObject(parent),
  m_scene(new Scene(BasemapStyle::ArcGISImageryStandard, this))
{
  // create a new elevation source from %{ElevationOption} rest service
  ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(
        QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);

  // add the elevation source to the scene to display elevation
  m_scene->baseSurface()->elevationSources()->append(elevationSource);

}

ChangeAtmosphereEffect::~ChangeAtmosphereEffect() = default;

void ChangeAtmosphereEffect::init()
{
  // Register classes for QML
  qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
  qmlRegisterType<ChangeAtmosphereEffect>("Esri.Samples", 1, 0, "ChangeAtmosphereEffectSample");
}
SceneQuickView* ChangeAtmosphereEffect::sceneView() const
{
  return m_sceneView;
}

// Set the view (created in QML)
void ChangeAtmosphereEffect::setSceneView(SceneQuickView* sceneView)
{
  if (!sceneView || sceneView == m_sceneView)
  {
    return;
  }

  m_sceneView = sceneView;
  m_sceneView->setArcGISScene(m_scene);

  Camera camera(64.416919, -14.483728, 100, 318, 105, 0);
  sceneView->setViewpointCameraAsync(camera, 0);

  emit sceneViewChanged();
}

void ChangeAtmosphereEffect::setAtmosphereEffect(AtmosphereEnum atmosphereEffect)
{
  if (m_sceneView)
  {
    m_sceneView->setAtmosphereEffect(static_cast<AtmosphereEffect>(atmosphereEffect));
    emit atmosphereEffectChanged();
  }
}

ChangeAtmosphereEffect::AtmosphereEnum ChangeAtmosphereEffect::atmosphereEffect() const
{
  if (m_sceneView)
    return static_cast<AtmosphereEnum>(m_sceneView->atmosphereEffect());
  return static_cast<AtmosphereEnum>(AtmosphereEffect::None);
}

Your browser is no longer supported. Please upgrade your browser for the best experience. See our browser deprecation post for more details.