Graphics overlay (dictionary renderer) 3D

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This sample demonstrates applying a dictionary renderer to a graphics overlay in a 3D scene to display military symbology.

screenshot

Use case

Use a dictionary renderer on a graphics overlay to display more transient data, such as military messages coming through a local tactical network.

How to use the sample

Pan and zoom to explore military symbols on the map.

How it works

  1. Create a new DictionarySymbolStyle(dictionaryPath).
  2. Create a new DictionaryRenderer(symbolDictionary).
  3. Create a new GraphicsOverlay
  4. Set the dictionary renderer to the graphics overlay.
  5. Parse through the XML and create a graphic for each element.
  6. Use the _wkid key to get the geometry's spatial reference.
  7. Use the _control_points key to get the geometry's shape.
  8. Create a geometry using the shape and spatial reference from above.
  9. Create a Graphic for each attribute, utilizing it's defined geometry.
  10. Add the graphic to the graphics overlay.

Relevant API

  • DictionaryRenderer
  • DictionarySymbolStyle
  • GraphicsOverlay

Offline Data

To set up the sample's offline data, see the Use offline data in the samples section of the Qt Samples repository overview.

Link Local Location
Mil2525d Stylx File <userhome>/ArcGIS/Runtime/Data/styles/arcade_style/mil2525d.stylx
MIL-STD-2525D XML Message File <userhome>/ArcGIS/Runtime/Data/xml/arcade_style/Mil2525DMessages.xml

About the data

The sample opens to a view of the county Wiltshire, United Kingdom. It displays military symbols illustrating a simulated combat situation in the area.

Tags

defense, military, situational awareness, tactical, visualization

Sample Code

GODictionaryRenderer_3D.cppGODictionaryRenderer_3D.cppGODictionaryRenderer_3D.hGODictionaryRenderer_3D.qml
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// [WriteFile Name=GODictionaryRenderer_3D, Category=DisplayInformation]
// [Legal]
// Copyright 2016 Esri.

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]

#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD

#include "GODictionaryRenderer_3D.h"

#include <QFileInfo>

#include "ArcGISTiledElevationSource.h"
#include "Camera.h"
#include "DictionaryRenderer.h"
#include "GeometryEngine.h"
#include "GraphicListModel.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "Surface.h"
#include "DictionarySymbolStyle.h"
#include "MapTypes.h"
#include "ElevationSourceListModel.h"
#include "GraphicsOverlayListModel.h"
#include "GraphicsOverlay.h"
#include "Graphic.h"
#include "Point.h"

#include <QtCore/qglobal.h>
#include <QStandardPaths>


using namespace Esri::ArcGISRuntime;

// helper method to get cross platform data path
namespace
{
  QString defaultDataPath()
  {
    QString dataPath;

  #ifdef Q_OS_IOS
    dataPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
  #else
    dataPath = QStandardPaths::writableLocation(QStandardPaths::HomeLocation);
  #endif

    return dataPath;
  }
} // namespace

const QString GODictionaryRenderer_3D::FIELD_CONTROL_POINTS = "_control_points";
const QString GODictionaryRenderer_3D::FIELD_WKID = "_wkid";

GODictionaryRenderer_3D::GODictionaryRenderer_3D(QQuickItem* parent) :
  QQuickItem(parent),
  m_dataPath(defaultDataPath() + "/ArcGIS/Runtime/Data"),
  m_graphicsOverlay(new GraphicsOverlay(this))
{
  connect(m_graphicsOverlay, &GraphicsOverlay::errorOccurred, this, &GODictionaryRenderer_3D::logError);
  m_graphicsOverlay->setRenderingMode(GraphicsRenderingMode::Dynamic);
}

GODictionaryRenderer_3D::~GODictionaryRenderer_3D() = default;

void GODictionaryRenderer_3D::init()
{
  qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
  qmlRegisterType<GODictionaryRenderer_3D>("Esri.Samples", 1, 0, "GODictionaryRenderer_3DSample");
}

void GODictionaryRenderer_3D::logError(const Error& error)
{
  setErrorMessage(QString("%1: %2").arg(error.message(), error.additionalMessage()));
}

void GODictionaryRenderer_3D::componentComplete()
{
  QQuickItem::componentComplete();

  // Set up DictionaryRenderer
  if (!QFileInfo::exists(m_dataPath + "/styles/arcade_style/mil2525d.stylx"))
    setErrorMessage("mil2525d.stylx not found");

  DictionarySymbolStyle* dictionarySymbolStyle = DictionarySymbolStyle::createFromFile(m_dataPath + "/styles/arcade_style/mil2525d.stylx", this);
  connect(dictionarySymbolStyle, &DictionarySymbolStyle::errorOccurred, this, &GODictionaryRenderer_3D::logError);

  DictionaryRenderer* renderer = new DictionaryRenderer(dictionarySymbolStyle, this);
  connect(renderer, &DictionaryRenderer::errorOccurred, this, &GODictionaryRenderer_3D::logError);
  m_graphicsOverlay->setRenderer(renderer);

  // Create a scene and give it to the SceneView
  m_sceneView = findChild<SceneQuickView*>("sceneView");
  connect(m_sceneView, &SceneQuickView::errorOccurred, this, &GODictionaryRenderer_3D::logError);

  Scene* scene = new Scene(BasemapStyle::ArcGISImageryStandard, this);
  connect(scene, &Scene::errorOccurred, this, &GODictionaryRenderer_3D::logError);

  Surface* surface = new Surface(this);
  connect(surface, &Surface::errorOccurred, this, &GODictionaryRenderer_3D::logError);
  surface->elevationSources()->append(
        new ArcGISTiledElevationSource(
          QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"),
          this));
  scene->setBaseSurface(surface);
  m_sceneView->setArcGISScene(scene);
  m_sceneView->graphicsOverlays()->append(m_graphicsOverlay);

  parseXmlFile();

  emit graphicsLoaded();

  zoomToGraphics();
}

void GODictionaryRenderer_3D::parseXmlFile()
{
  bool readingMessage = false;
  QVariantMap elementValues;
  QString currentElementName;

  if (!QFileInfo::exists(m_dataPath + "/xml/arcade_style/Mil2525DMessages.xml"))
    setErrorMessage("xml/Mil2525DMessages.xml file is missing");

  QFile xmlFile(m_dataPath + "/xml/arcade_style/Mil2525DMessages.xml");
  // Open the file for reading
  if (xmlFile.isOpen())
  {
    xmlFile.reset();
  }
  else
  {
    xmlFile.open(QIODevice::ReadOnly | QIODevice::Text);
  }
  m_xmlParser.setDevice(&xmlFile);

  // Traverse the XML in a loop
  while (!m_xmlParser.atEnd())
  {
    m_xmlParser.readNext();

    // Is this the start or end of a message element?
    if (m_xmlParser.name() == QString("message"))
    {
      if (!readingMessage)
      {
        // This is the start of a message element.
        elementValues.clear();
      }
      else
      {
        /**
                 * This is the end of a message element. Here we have a complete message that defines
                 * a military feature to display on the map. Create a graphic from its attributes.
                 */
        createGraphic(elementValues);
      }
      // Either we just started reading a message, or we just finished reading a message.
      readingMessage = !readingMessage;
    }
    // Are we already inside a message element?
    else if (readingMessage)
    {
      // Is this the start of an element inside a message?
      if (m_xmlParser.isStartElement())
      {
        // Remember which element we're reading
        currentElementName = m_xmlParser.name().toString();
      }
      // Is this text?
      else if (m_xmlParser.isCharacters())
      {
        // Is this text inside an element?
        if (!currentElementName.isEmpty())
        {
          // Get the text and store it as the current element's value
          const QStringView trimmedText = m_xmlParser.text().trimmed();
          if (!trimmedText.isEmpty())
          {
            elementValues[currentElementName] = trimmedText.toString();
          }
        }
      }
    }
  }
}

void GODictionaryRenderer_3D::createGraphic(QVariantMap rawAttributes)
{
  // If _wkid was absent, use WGS 1984 (4326) by default.
  int wkid = rawAttributes.count(FIELD_WKID) > 0 ? rawAttributes[FIELD_WKID].toInt() : 4326;
  SpatialReference sr(wkid);
  Geometry geom;
  QStringList pointStrings = rawAttributes[FIELD_CONTROL_POINTS].toString().split(";");
  if (pointStrings.length() == 1)
  {
    // It's a point
    QStringList coords = pointStrings[0].split(",");
    geom = Point(coords[0].toDouble(), coords[1].toDouble(), sr);
  }

  if (!geom.isEmpty())
  {
    /**
         * Get rid of _control_points and _wkid. They are not needed in the graphic's
         * attributes.
         */
    rawAttributes.remove(FIELD_CONTROL_POINTS);
    rawAttributes.remove(FIELD_WKID);

    Graphic* graphic = new Graphic(geom, rawAttributes, this);
    m_graphicsOverlay->graphics()->append(graphic);

    m_bbox = m_bbox.isEmpty() ? geom.extent() : GeometryEngine::unionOf(m_bbox, geom).extent();
  }
}

void GODictionaryRenderer_3D::zoomToGraphics()
{
  m_bbox = GeometryEngine::project(m_bbox, m_sceneView->arcGISScene()->spatialReference());

  // Create a camera that looks at the bbox center, height 15000, pitch 70
  Camera camera(m_bbox.extent().center(), 15000, 0, 70, 0);

  m_sceneView->setViewpointCameraAndWait(camera);
}

QString GODictionaryRenderer_3D::errorMessage() const
{
  return m_errorMsg;
}

void GODictionaryRenderer_3D::setErrorMessage(const QString& msg)
{
  m_errorMsg = msg;
  qDebug() << m_errorMsg;
  emit errorMessageChanged();
}

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