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// [WriteFile Name=DistanceCompositeSymbol, Category=Scenes]
// [Legal]
// Copyright 2016 Esri.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// [Legal]
#ifdef PCH_BUILD
#include "pch.hpp"
#endif // PCH_BUILD
#include "DistanceCompositeSymbol.h"
#include "Scene.h"
#include "SceneQuickView.h"
#include "Basemap.h"
#include "ArcGISTiledElevationSource.h"
#include "DistanceCompositeSceneSymbol.h"
#include "SimpleMarkerSymbol.h"
#include "SimpleMarkerSceneSymbol.h"
#include "ModelSceneSymbol.h"
#include "OrbitGeoElementCameraController.h"
#include "MapTypes.h"
#include "SymbolTypes.h"
#include "GraphicsOverlayListModel.h"
#include "GraphicListModel.h"
#include "Surface.h"
#include "ElevationSourceListModel.h"
#include "SceneViewTypes.h"
#include "LayerSceneProperties.h"
#include "SpatialReference.h"
#include "GraphicsOverlay.h"
#include "Point.h"
#include "Graphic.h"
#include <QtCore/qglobal.h>
#include <QStandardPaths>
using namespace Esri::ArcGISRuntime;
// helper method to get cross platform data path
namespace
{
QString defaultDataPath()
{
QString dataPath;
#ifdef Q_OS_IOS
dataPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
#else
dataPath = QStandardPaths::writableLocation(QStandardPaths::HomeLocation);
#endif
return dataPath;
}
} // namespace
DistanceCompositeSymbol::DistanceCompositeSymbol(QQuickItem* parent) :
QQuickItem(parent)
{
}
DistanceCompositeSymbol::~DistanceCompositeSymbol() = default;
void DistanceCompositeSymbol::init()
{
qmlRegisterType<SceneQuickView>("Esri.Samples", 1, 0, "SceneView");
qmlRegisterType<DistanceCompositeSymbol>("Esri.Samples", 1, 0, "DistanceCompositeSymbolSample");
}
void DistanceCompositeSymbol::componentComplete()
{
QQuickItem::componentComplete();
// get the data path
const QString dataPath = defaultDataPath() + "/ArcGIS/Runtime/Data/3D/Bristol/Collada/Bristol.dae";
// find QML SceneView component
m_sceneView = findChild<SceneQuickView*>("sceneView");
// create a new basemap instance
Basemap* basemap = new Basemap(BasemapStyle::ArcGISImageryStandard, this);
// create a new scene instance
m_scene = new Scene(basemap, this);
// set scene on the scene view
m_sceneView->setArcGISScene(m_scene);
// create a new elevation source
ArcGISTiledElevationSource* elevationSource = new ArcGISTiledElevationSource(QUrl("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer"), this);
// add the elevation source to the scene to display elevation
m_scene->baseSurface()->elevationSources()->append(elevationSource);
// create a camera
const Point point(-2.708471, 56.096575, 5000, m_sceneView->spatialReference());
// create a new graphics overlay and add it to the sceneview
GraphicsOverlay* graphicsOverlay = new GraphicsOverlay(this);
graphicsOverlay->setSceneProperties(LayerSceneProperties(SurfacePlacement::Relative));
m_sceneView->graphicsOverlays()->append(graphicsOverlay);
//! [create model scene symbol]
constexpr float scale = 5.0f;
ModelSceneSymbol* mms = new ModelSceneSymbol(QUrl(dataPath), scale, this);
mms->setHeading(180);
//! [create model scene symbol]
connect(mms, &ModelSceneSymbol::loadStatusChanged, this, [mms, point, graphicsOverlay, this](){
if (mms->loadStatus() == LoadStatus::Loaded)
{
SimpleMarkerSymbol* sms = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle::Circle, QColor("red"), 10.0f, this);
//! [create simple marker scene symbol]
const SimpleMarkerSceneSymbolStyle style = SimpleMarkerSceneSymbolStyle::Cone;
const QColor color("red");
constexpr double height = 75.0;
constexpr double width = 75.0;
constexpr double depth = 75.0;
const SceneSymbolAnchorPosition anchorPosition = SceneSymbolAnchorPosition::Bottom;
SimpleMarkerSceneSymbol* smss = new SimpleMarkerSceneSymbol(style, color, height, width, depth, anchorPosition, this);
//! [create simple marker scene symbol]
//! [create distance symbol ranges with each symbol type and a distance range(meters)]
DistanceSymbolRange* dsrModel = new DistanceSymbolRange(mms, 0, 999, this); // ModelSceneSymbol
DistanceSymbolRange* dsrCone = new DistanceSymbolRange(smss, 1000, 1999, this); // SimpleMarkerSceneSymbol
DistanceSymbolRange* dsrCircle = new DistanceSymbolRange(sms, 2000, 0, this); // SimpleMarkerSymbol
DistanceCompositeSceneSymbol* compositeSceneSymbol = new DistanceCompositeSceneSymbol(this);
compositeSceneSymbol->ranges()->append(dsrModel);
compositeSceneSymbol->ranges()->append(dsrCone);
compositeSceneSymbol->ranges()->append(dsrCircle);
//! [create distance symbol ranges with each symbol type and a distance range(meters)]
// create a graphic using the composite symbol
Graphic* graphic = new Graphic(point, compositeSceneSymbol, this);
// add the graphic to the graphics overlay
graphicsOverlay->graphics()->append(graphic);
// add an orbit camera controller to lock the camera to the graphic
OrbitGeoElementCameraController* cameraController = new OrbitGeoElementCameraController(graphic, 200, this);
cameraController->setCameraPitchOffset(80);
cameraController->setCameraHeadingOffset(-30);
m_sceneView->setCameraController(cameraController);
}
});
mms->load();
}